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Fiend (Dungeons and Dragons)

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Fiends
Characteristics
Alignment Any Evil
Type Extraplanar Outsiders
Publication history
Source books Monster Manual
First appearance Advanced Dungeons and Dragons (First Edition)

Fiends is a term used in the Dungeons and Dragons fantasy role playing game to refer to any malicious otherworldly creatures within the Dungeons and Dragons universe. These include various races of demons and devils that are of an evil alignment and hail from the Lower Planes. All fiends are extraplanar outsiders.


The Most Common Types

Demons

The most widespread race of fiends are the demons, a chaotic evil race native to the Abyss; they are rapacious, cruel and arbitrary. The dominant race of demons is the Tanar'ri /təˈnɑri/. The Abyss and its population are both theoretically infinite in size. "True" tanar'ri such as the balors (originally called Balrogs) and the six-armed serpentine mariliths push other weaker tanar'ri around and organize them into makeshift armies for battle. Demon Lords and Ddemon Princes such as Orcus, Demogorgon, Zuggtmoy, Graz'zt and countless others rule over the demons of their individual layers of the Abyss, in as much as the chaotic demons can be ruled over.

Devils

The devils, of which the ruling type are called baatezu /beɪˈɑːtɛzuː/, are lawful evil natives of the Nine Hells of Baator; they subjugate the weak and rule tyrannically over their domains. Pit fiends are the most powerful baatezu, though even the strongest pit fiends are surpassed by the Lords of the Nine, or Archdevils, whose ranks include Baalzebul, Mephistopheles, and Asmodeus. Unlike the demons, the devils arranged themselves through a strict hierarchy. Like the demons, the devils are scheming backstabbers; while a demon only keeps its words when it is convenient for it, a devil keeps its word all too well; though being used to exploiting repressive bureaucratic machinations to the fullest, always knows all ways around the letter of a contract to begin with. The tanar'ri and the baatezu hold an eternal enmity for one another and wage the Blood War against one another.

Yugoloths

The yugoloths (called daemons in 1st edition D&D) are neutral evil natives of the Bleak Eternity of Gehenna and the Gray Wastes of Hades; they are neutral to the affairs of the other fiendish races, interfering only when they see a situation that may be profitable or a potential for the advancement of their own schemes. The yugoloths are manipulative, secretive, and mercenary by nature, often acting as soldiers for deities in their own private wars, or even at times aiding both sides of the Blood War. In 4th Edition, the yugoloths are now considered to be demons, and their previously standard naming convention of "loth" is replaced by "demon". (Ex. the Mezzoloth is the 4e Mezzodemon).


Other Fiends

Demodands

The demodands are a race of evil fiends that live on the plane of Carceri (Tarterus in 1st edition D&D). Demodands were introduced in the 1st edition supplement Monster Manual II, renamed as Gehreleths in the 2nd edition Monstrous Compendium Outer Planes Appendix, and reintroduced as demodands in the 3rd edition sourcebook Fiend Folio. In 1st edition D&D, the three types of demodands from weakest to strongest were tarry, slime, and shaggy. In 2nd and 3rd editions, the three types are farastu, kelubar, and shator.

Hordlings

The hordlings are fiends that form the hordes of the Gray Waste of Hades. They first appeared in the 1st edition supplement Monster Manual II. Hordlings wander the Gray Waste preying upon everything they come across, even other hordlings. Hordlings vary greatly in appearance. It is said that Hordlings evolved from Larvae whose hatred was so unique, their souls became individual. The hordlings can be summoned using an artifact known as the Bringer of Doom, which was created around the time of the Invoked Devastation of Greyhawk. Hordlings are the most common inhabitants of the Gray Waste. They also occasionally roam the other Lower Planes as well.

Kython

The kythons (not to be confused with kytons, which are chain devils Baatezu) are distinct from the other fiends in that they did not originate on any of the lower planes. When a group of fiends (the Galchutt, from Monte Cook's Chaositech and Ptolus) were trapped on the Material Plane, they tried creating more of their own kind through magical means. The results were eyeless reptilian creatures with insectoid traits and neutral evil traits. As the kythons matured, they took on varied forms. None of them were loyal to the fiends that created them. Because kythons originated on the Material Plane instead of the Abyss (or another lower plane), they are also called earth-bound demons. Kythons are only interested in eating and breeding. They have spread rapidly across the Material Plane. The current hierarchy of kythons, from the weakest to the strongest is: broodlings, juveniles, adults, impalers, slaymasters, and slaughterkings. Eventually, with more time, kythons will grow into newer and more powerful forms. Kythons closely resemble xenomorphs. They were originally created for Monte Cook's Ptolus campaign, based on some gaming miniatures he had bought, and were added by him to the Book of Vile Darkness absent the context of the Galchutt, who wouldn't appear until later on in Chaositech.

Monte Cook originally planned on perhaps renaming them so their name was not quite so similar to kytons, or chain devils, as well as other episodes of Monte Cook's Ptolus campaign to see how they were originally used.[1]

Night Hags

Night Hags are fiends from the Gray Wastes of Hades that traffic in the souls of mortals.

Quori

Quori are fiends in the Eberron Campaign Setting.

Rakshasas

Rakshasas are fiends (often tiger-headed) that may have originated on Acheron.

Slaad

In the 4th Edition game, Slaadi are Chaotic Evil and originate out of the Elemental Chaos. This is markedly different from the portrayal of Slaadi in all prior editions of the game, when they were Chaotic Neutral natives of Limbo and thus not fiends.

Half-Fiends and Fiendish Creatures

The cambions (whose name comes from a different kind of mythological, demonic creature) are simply half-fiends; hybrids of fiends and non-fiendish creatures, often humans or other humanoids. Cambions are typically created through fiends raping mortals or seducing them after shape-shifting, although some of the most depraved beings actually participate willingly. Those cambions that actually survive birth typically look like grotesque, hellish variants of their mortal progenitors, having wings, claws, fangs and often many other features that reveal their fiendish origins. Cambions are usually outcast, being feared and hated in mortal societies for their fiendish origins and being derided by pure-blooded fiends for their impure heritage. A variant of cambion called durzagon is described in Monster Manual II and is the hybrid of a devil and an unsuspecting duergar. The fiendish creatures are simply fiendish versions of other species in Dungeons & Dragons. They typically look like fearsome travesties of beings from the material plane. Most fiendish species are divided into a number of variants, usually in a hierarchy of increasing power and cunning.

Other Fiends Not Associated With A Specific Group

  • Abominations - (Chichimec, phane, infernal, dream larva, phaethon, xixecal, hecatoncheires) - the unwanted offspring of deities.
  • Abyssal Drake - the result of an ancient breeding program that combines the nastiest elements of demons, wyverns, and red dragons. From the Abyss plane.[2]
  • Achaierai - Massive evil, clever, and predatory flightless birds with a distinct taste for torture. Of the Acheron plane.[3]
  • Avari - man-sized, batlike fiends that are the chief rivals of yugoloths for territory. Unfortunately, they are neither as powerful or as numerous as the fiends and have lost much over time. Long ago, avari dwelt in a large central community, but their many wars shattered their unity, forcing them to live in isolated clan in desolate areas of the planes. They dwell there in dank caverns filled with bats, and inhabit similar environs when found on the Material Plane. Of the Gehenna plane.[4]
  • Ba'atun - vicious, white-winged primate-like creatures that find death and destruction as their constant companions. Their origin is surrounded in mystery – perhaps they were demons made from snow, perhaps they are exiles from a frozen realm, or perhaps they have always been here, lurking. Their home plane is unknown.[5]
  • Barghest - lupine fiend that resembles a goblin-wolf hybrid with terrible jaws and sharp claws, feeds on blood and souls to grow stronger. Of the Gehenna plane.[6]
  • Broodfiend - almost headless, grotesque mix of worm, lizard, bat, and ape, created by avolakias to serve Kyuss.[7]
  • Daelkyr - Fiends from the plane of Xoriat in the Eberron Campaign Setting.
  • Diakk (Carcene and Varath) - evil flightless birds of the Carceri plane.[6]
  • Diurge - Gray-skinned, red-eyed denizens of a nightmare realm known as Darkrealm, a nightmarishly twisted version of a Material Plane world. Diurges live to serve the evil lords of Darkrealm, but are occasionally ordered to travel to the Material Plane to spread chaos. These beings are extremely sadistic, hating everything that lives, and willing to manipulate anyone in the process of achieving their goals. They are horrible conquerors, subjugating other life forms ruthlessly, and causing pain wherever they go. Their lack of individual greed enables them to better work together towards this common goal.[8]
  • Dune Stalker - fiends summoned to Material Plane to kill targets or carry out other quests. Of the Gray Waste of Hades plane.[9]
  • Ebon Aspect - an abomination to not only all that is true and just in the world, but also to the traditional faith of the worshipers of Erythnul, Hextor, and Venca. Appear in the lands haunted by the Ebon Triad.[10]
  • Hassitor - extinct exemplar race of Acheron Plane.
  • Hellchain Weaver - eight-legged mass of chains made entirely of cruel hooks, barbed chains, and jagged iron. Of the Nine Hells of Baator plane.[11]
  • Maelephant - elephant-headed fiends originally created by powerful baatezu lords to serve as guardians, many run free since their lords were deposed.[12]
  • Mapmaker - humanoid lizardkin with weaselish features. Of the Pandemonium plane.[13]
  • Marrashi - disease spreader that resembles a winged gnoll.[9]
  • Nightmare (includes Cauchemar and Lesser) - proud equine creatures with hearts as black and evil as the dark abysses from which they come. Of the Gray Waste plane.[3]
  • Nimicri - a unique vast creature that mimics a town that can duplicate creatures if a single drop of their blood touches it. Of the Gehenna plane.[14]
  • Shadowlands Oni
  • Sugo - flattish brown disks with suckered tentacles. Of the Acheron plane.[13]
  • Tener - spindly, bipedal arachnoid; greed incarnate. Of the Pandemonium plane.[15]
  • Utukku - lion-headed scaled fiends that kill all outsiders who pass through their territory, including others of their kind. Their lairs in the great ash deserts of Carceri always include impressive defenses, as each utukku must defend itself from all competitors. Utukku want no part of the intrigues of other fiends, and prey on any demons and devils they meet.[16]
  • Vaath - a creature of pure sadism that delights in both physical and emotional pain. Of the Carceri plane.[17]
  • Vaporighu - petty, sadistic, and voracious blobs of hideous, bloated, waddling hairy flesh. Of the Gehenna plane.[9]
  • Viltch - resembles a dirty gray, three-legged mandrill; destroys beauty and order. Of the Pandemonium plane.[18]
  • Vorr - a hateful canine of the Abyss.[12]
  • Wirchler - a disembodied mouth with two arms. Of the Gehenna plane.[13]
  • Yeth Hound - fearsome flying hounds with a frightening bay. Of the Gray Waste.[6]

Controversy and Related Changes Between Editions

A number of critics of Dungeons and& Dragons (mostly fundamentalist Christians) have accused the game of promoting Satanism and occultism, most vociferously in the mid-1980s, but like heavy metal music, this is no longer as visible a target as it once was. Some products, particularly the Advanced Dungeons & Dragons First Edition Dungeon Master's Guide, have shown actual symbols classically used by witches and magicians for summoning, abjuration, and protection.

TSR, Inc. eliminated most references to occult symbols, demons, and devils from the second edition of the game under great pressure from anti-D&D negative publicity. When the creatures were reintroduced in the Monstrous Compendium supplement MC8: The Outer Planes, the terms "baatezu", "tanar'ri", "yugoloth", and "gehreleth" were introduced and were used exclusively in place of the terms "devil", "demon", "daemon", and "demodand", respectively.

Following a more relaxed attitude towards the hobby, Wizards of the Coast reinserted many of these excised references in the third edition of the game. This said, they kept intact the terms they had been replaced with, using both when applicable to appeal both to older players and those who played in subsequent editions of the game which introduced the use of the replacement terms (which were used during the 2nd edition of the game, in which the vast majority of material on the fiends of D&D was expanded and given depth). The latest edition of the game does not however use the 1st edition D&D term 'Daemon', instead continuing to use 'Yugoloth' in its place, leaving 'daemon' as an effectively defunct and abandoned term (in our world, daemon are something close to a muse, a divine inspiration in the Greek mythology and so effectively do not fill in the role of evildoer).


References

  1. Cook, Monte (2001-04-28). "Ptolus". http://montecook.com/arch_ptolus1.html. Retrieved 2008-10-07. 
  2. Collins, Andy; Skip Williams, James Wyatt (November 2003). Draconomicon. Wizards of the Coast.
  3. 3.0 3.1 (2000) Monster Manual, 3rd, Wizards of the Coast.
  4. (1985-10-01) Dragon Magazine #101 - Creature Catalog III. Random House.
  5. Bambra, Jim (1985). Dark Clouds Gather. Wizards of the Coast.
  6. 6.0 6.1 6.2 Gygax, Gary (1983). Monster Manual II.
  7. (June 2006) Dungeon Magazine #135.
  8. (January 1989) Dragon Magazine #141 - The Dragon's Bestiary: Nonhuman creatures.
  9. 9.0 9.1 9.2 Bonny, Ed; Skip Williams, Jeff Grubb, Rich Redman, Steve Winter (2002). Monster Manual II, 3rd, Wizards of the Coast.
  10. (August 2005) Dungeon Magazine #125.
  11. (2006) Dragon Magazine #343 - Creature Catalog V. Paizo Publishing.
  12. 12.0 12.1 Cagle, Eric (2003). Fiend Folio, 3rd, Wizards of the Coast.
  13. 13.0 13.1 13.2 Amory, Patrick (March 1981). Dragon Magazine #47 - Creatures From Elsewhere.
  14. Grubb, Jeff (2001). Manual of the Planes. Wizards of the Coast.
  15. Dragon Magazine #101 - Creature Catalog III.
  16. (1984) Dragon Magazine #89 - Creature Catalog I.
  17. Cook, Monte (October 2002). Book of Vile Darkness. Wizards of the Coast.
  18. Dragon Magazine #94 - Creature Catalog II.


Additional Reading

  • Jacobs, James, Erik Mona, and Ed Stark. Fiendish Codex I: Hordes of the Abyss (Wizards of the Coast, 2006).
  • Larme, John. Dangerous Games? Censorship and "Child Protection" [1] (2000).
  • McComb, Colin. Faces of Evil: The Fiends (TSR, 1997). ISBN 0-7869-0684-7
  • McComb, Colin, Dale Donovan, and Monte Cook. Planes of Conflict (TSR, 1995). ISBN 0-7869-0309-0
  • McComb, Colin, Dori Jean Hein, and Wolfgang Baur. Planes of Law (TSR, 1995). ISBN 0-7869-0093-8
  • Stewart, Doug, ed. Monstrous Manual (TSR, 1994).
  • Wyatt, James, and Rob Heinsoo. Monstrous Compendium: Monsters of Faerûn (Wizards of the Coast, 2001).
  • Wyatt, James, Ari Marmell, and C.A. Suleiman. Heroes of Horror (Wizards of the Coast, 2005).


External Links