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Succubus (1st Edition Advanced Dungeons and Dragons): Difference between revisions

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:::''Note: AC - In addition to Dexterity Modifiers''
:::''Note: AC - In addition to Dexterity Modifiers''
:::''Note: Unarmed Damage - In addition to any Hand-to-Hand combat damage modifiers''
:::''Note: Unarmed Damage - In addition to any Hand-to-Hand combat damage modifiers''
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The Succubus' statistics have been reduced, due to the fact of being out of their natural "element" for so long.  Their magical powers are somehow linked to their continued presence in the underworld.
The Succubus' statistics have been reduced, due to the fact of being out of their natural "element" for so long.  Their magical powers are somehow linked to their continued presence in the underworld.


== Succubus-Demi-human character class for D&D==
 
== Succubus/Demi-Human Character Class for AD&D==
===Description===
===Description===
The succubus is a very attractive female daemon, standing approximately 6' tall, and weighing about 130 pounds. They appear to be normal human female, yet the horns on her head and the leathery bat-like wings give away her true identity. They are crafty, and have been known to seduce lawful men into doing evil.
The succubus is a very attractive female daemon, standing approximately 6' tall, and weighing about 130 pounds. They appear to be normal human female, yet the horns on their head and the leathery bat-like wings give away their true identity. They are crafty, and have been known to seduce lawful men into doing evil. Player character succubi (plural for succubus) are a little more "good" than true succubi, though still inherently evil. They have been cast out of their dwelling, and are adventuring to regain their "innocence" and be granted another chance at paradise.
Player character succubi (plural for succubus) are a little more "good" than true succubi, though still inherently evil. They have been cast out of their dwelling, and are adventuring to regain their "innocence" and be granted another chance at paradise.




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<u>Table 1: Succubus Experience Table
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|10
|10
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*'''Armor''': A succubus cannot wear any armor.  Her Armor Class improves with her Level of Experience.  She may wear magical protection that is not armor -- rings, bracelets, etc.
*'''Armor''': A succubus cannot wear any armor.  Her Armor Class improves with her Level of Experience.  She may wear magical protection that is not armor -- rings, bracelets, etc.
*'''Weapons''': A succubus may only use a dagger or a short sword.
*'''Weapons''': A succubus may only use a dagger or a short sword.


===Special Abilities===
===Special Abilities===
A succubus, due to her nature, has several different abilities,
A succubus, due to her nature, has several different abilities, mostly magical in nature.
mostly magical in nature.


*'''Natural Weaponry''': A succubus' claws can be used to inflict 1-4 (1d4) points of damage.
*'''Natural Weaponry''': A succubus' claws can be used to inflict 1-4 (1d4) points of damage.
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*'''Magic Resistance''': Succubi are naturally resistant to magic, able to shake off the effects of damaging spells, and others that would cause her harm.  She can "turn off" this power to receive the effects of a beneficial spell.  She has a base Magical Resistance of 10%.  This means that when a spell is cast at her, she rolls the percentile dice.  If the roll is less than or equal to her Magic Resistance, the spell fails (this includes magical items like wands, scroll, staves, but NOT magical weapons such as swords, bow, axes).  This Magical Resistance increase by 5% per 2 Levels of Experience, starting at level 3.  For example:  a Level 5 succubus would have a Magical Resistance of 20%.
*'''Magic Resistance''': Succubi are naturally resistant to magic, able to shake off the effects of damaging spells, and others that would cause her harm.  She can "turn off" this power to receive the effects of a beneficial spell.  She has a base Magical Resistance of 10%.  This means that when a spell is cast at her, she rolls the percentile dice.  If the roll is less than or equal to her Magic Resistance, the spell fails (this includes magical items like wands, scroll, staves, but NOT magical weapons such as swords, bow, axes).  This Magical Resistance increase by 5% per 2 Levels of Experience, starting at level 3.  For example:  a Level 5 succubus would have a Magical Resistance of 20%.


<u>Table 2: Armor Class and Magic Resistance Reference Table</u>


 
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