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Lilithid: Difference between revisions

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[[Category:Film and Media]]
[[Category:Film and Media]]
[[Category:D and D]]
[[Category:D and D]]
 
{{Infobox DnD creature
| name              = Lilithid
| image            = <!-- Image link with a width of 200px -->
| caption          = <!-- Text to display under the image -->
| alignment        = Chaotic Evil
| type              = Half-Illithid Succubus<br>
| subtype          = Augmented Outsider,<br>Chaos, Extraplanar, Evil, Tanar'ri
| source            = DMTools.org
| mythical          = [[Succubus (Traditional)|Succubus]]
| based            = [[Succubus (Dungeons and Dragons)|Succubus]]
| OGL_stats_URL    = http://www.dmtools.org/details.php?id=104
}}
''For other uses of the word [[Succubus]], see [[Succubus (disambiguation)]].''
''For other uses of the word [[Succubus]], see [[Succubus (disambiguation)]].''




'''Lilithid''' is a random encounter NPC character for the Dungeons and Dragons roleplaying game. She is a half succubus, half lilithid hybrid being with the associated stats for each.
A '''Lilithid''' is a type of random encounter monster for the ''Dungeons and Dragons'' role playing game. They are half succubus in nature with the associated statistics inherent in such a creature.


==Statistics==
<center>
{| class="wikitable"
|-
| '''Type''' || Female Half-Illithid Succubus Wizard 5/Loremaster 10
|-
| '''Sub-Type''' || Medium Aberration (Augmented Outsider, Chaos, Extraplanar, Evil, Tanar'ri)
|-
| '''Alignment''' || Chaotic Evil
|-
| '''Physical Statistics''' || Height: 5 ft., 7 in., Hair: Red, Skin: Pale, Eyes: Blue, Age: 28
|-
| '''Init''' || +5
|-
| '''Senses''' || Darkvision 60 ft., Listen +24, Spot +30
|-
| '''Auras''' || Evil (overwhelming)
|-
| '''Languages''' || Abyssal, Auran, Celestial, Draconic, Undercommon; telepathy 100 ft., tongues
|-
| '''AC''' || 30 (touch 20, flat-footed 25; +5 Dex, +5 deflection, +10 natural)
|-
| '''hp''' || 148 (21 HD)
|-
| '''DR''' || 10/cold iron or good
|-
|'''Immune''' || electricity, poison
|-
| '''SR''' || 18
|-
|'''Resist''' || Energy 10 (acid, cold, fire)
|-
|'''Fort'''|| +11
|-
|'''Ref''' ||+16
|-
|'''Will'''|| +21
|-
|'''Speed''' || 40 ft. (8 squares), fly 50 ft. (average)
|-
|'''Melee''' || 2 claws +14 (1d6+1) and 4 tentacles +9 (1d4+1 plus improved grab)
|-
|'''Base Atk''' || +13
|-
|'''Grp''' || +14
|-
|'''Atk Options''' || Extract
|-
|'''Special Actions''' || Energy drain (DC 37)
|-
|'''Abilities''' || Str 13, Dex 21, Con 17, Int 34, Wis 20, Cha 40
|-
|'''SQ''' ||lore +22, greater lore, true lore, loremaster secrets (the lore of true stamina, secret knowledge of avoidance, applicable knowledge, newfound arcana, more newfound arcana)
|-
|'''Feats''' ||Alertness [B; familiar], Combat Casting, Energy Admixture (electricity), Energy Substitution (electricity) [B; Wizard], Eschew Materials [B; Loremaster]), Extend Spell, Familiar Spell [Epic, prismatic wall], Improved Familiar (quasit), Improved Toughness, Practiced Spellcaster (wizard), Scribe Scroll [B; Wizard], Skill Focus (knowledge: arcana)
|-
|'''Skills''' ||Bluff +32, Climb +1 (+3 ropes), Concentration +27 (+31 casting defensively), Decipher Script +27, Diplomacy +27, Disguise +30 (+32 acting, +40 polymorphed, +42 acting while polymorphed), Escape Artist +15 (+17 ropes), Hide +14, Intimidate +26, Jump +10, Knowledge (arcana) +39, Knowledge (dungeoneering) +27, Knowledge (nature) +29, Knowledge (religion) +27, Knowledge (the planes) +22, Listen +24, Move Silently +14, Search +27, Spellcraft +29, Spot +30, Survival +16 (+18 following tracks), Use Rope +14 (+16 bindings)
|-
|'''Possessions''' ||amulet of health +6, boots of striding and springing, cloak of charisma +6, gloves of dexterity +6, headband of intellect +6, ring of protection +5, ring of wizardry (III), barrette of disguise (functions as a hat of disguise)
|-
|'''Spellbook''' ||As prepared
|}
</center>


'''The following article was created by Guild Lieutenant Guildmaster on the [http://www.dmtools.org/ DMTools.org website.]'''
*'''Improved Grab (Ex):''' This ability activates whenever a lilithid hits a Small, Medium, Large, or Huge creature with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and attaches the tentacle to the opponent's head. This only works on a Huge creature if the lilithid can somehow reach the foe's head. If a lilithid begins its turn with at least one tentacle attached, it can try to attach its remaining tentacles with a single grapple check. The opponent can escape with a single successful grapple check or an Escape Artist check, but the lilithid gets a +2 circumstance bonus for every tentacle that was attached at the beginning of the opponent's turn.


*'''Extract (Ex):''' A lilithid that begins its turn with all four tentacles attached and wins a grapple check automatically extracts the opponent's brain, instantly killing that creature. This ability does not work on constructs, deathless, elementals, oozes, plants, or undead. Extraction is not instantly fatal to foes with multiple heads.


*'''Energy Drain (Su):''' A lilithid drains energy from a mortal it lures into some act of passion, or by simply planting a kiss on the victim. If the target is not willing to be kissed, the lilithid must start a grapple, which provokes an attack of opportunity. The lilithid's kiss or embrace bestows one negative level. The kiss also has the effect of a suggestion spell, asking the victim to accept another kiss from the lilithid. The victim must succeed on a DC 34 Will save to negate the effect of the suggestion. The DC is 34 for the Fortitude save to remove a negative level.


==Physical Stats==
*'''Greater Lore (Ex):''' The lilithid can, as a standard action, identify any magical item.
*Gender: Female
*Height: 5 ft., 7 in.
*Hair: Red
*Skin: Pale
*Eyes: Blue
*Age: 28


*'''True Lore (Ex):''' Once per day, the lilithid can gain the effect of a legend lore or analyze dweomer spell.


==Character Summary==
===Spells===
*Lilithid
*Female Half-Illithid Succubus Wizard 5/Loremaster 10
*CE Medium Aberration (Augmented Outsider, Chaos, Extraplanar, Evil, Tanar'ri)
*Init +5
*Senses: darkvision 60 ft., Listen +24, Spot +30
*Auras: Evil (overwhelming)
*Languages: Abyssal, Auran, Celestial, Draconic, Undercommon; telepathy 100 ft., tongues
 
 
===Stats===
*AC 30, touch 20, flat-footed 25; +5 Dex, +5 deflection, +10 natural
*hp 148 (21 HD); DR 10/cold iron or good
*Immune electricity, poison; SR 18
*Resist Energy 10 (acid, cold, fire)
*Fort +11, Ref +16, Will +21 Speed 40 ft. (8 squares), fly 50 ft. (average)
*Melee 2 claws +14 (1d6+1) and 4 tentacles +9 (1d4+1 plus improved grab)
*Base Atk +13; Grp +14
*Atk Options extract
*Special Actions energy drain (DC 37)
*Spells prepared Wizard (CL 19th; +18 ranged touch; DC 22 + spell level)
*Spells prepared Wizard (CL 19th; +18 ranged touch; DC 22 + spell level)
:~ 8th - Extended forcecage, mind blank, temporal stasis
:~ 8th - Extended forcecage, mind blank, temporal stasis
Line 51: Line 103:
:~ 1st - Electrified burning hands (2), mage armor, magic missile (2), shield, true strike (2)
:~ 1st - Electrified burning hands (2), mage armor, magic missile (2), shield, true strike (2)
:~ 0 - detect magic (2), mage hand, message
:~ 0 - detect magic (2), mage hand, message


===Spell-Like Abilities===
===Spell-Like Abilities===
Line 61: Line 112:
*3/day - levitate
*3/day - levitate
*1/day - mind blast (40 ft. cone, stunned 1d4 rounds, Will DC 37 negates; Lvl 4)
*1/day - mind blast (40 ft. cone, stunned 1d4 rounds, Will DC 37 negates; Lvl 4)
===Abilities===
*'''Str 13, Dex 21, Con 17, Int 34, Wis 20, Cha 40'''
*'''SQ:''' lore +22, greater lore, true lore, loremaster secrets (the lore of true stamina, secret knowledge of avoidance, applicable knowledge, newfound arcana, more newfound arcana)
*'''Feats:''' Alertness [B; familiar], Combat Casting, Energy Admixture (electricity), Energy Substitution (electricity) [B; Wizard], Eschew Materials [B; Loremaster]), Extend Spell, Familiar Spell [Epic, prismatic wall], Improved Familiar (quasit), Improved Toughness, Practiced Spellcaster (wizard), Scribe Scroll [B; Wizard], Skill Focus (knowledge: arcana)
*'''Skills:''' Bluff +32, Climb +1 (+3 ropes), Concentration +27 (+31 casting defensively), Decipher Script +27, Diplomacy +27, Disguise +30 (+32 acting, +40 polymorphed, +42 acting while polymorphed), Escape Artist +15 (+17 ropes), Hide +14, Intimidate +26, Jump +10, Knowledge (arcana) +39, Knowledge (dungeoneering) +27, Knowledge (nature) +29, Knowledge (religion) +27, Knowledge (the planes) +22, Listen +24, Move Silently +14, Search +27, Spellcraft +29, Spot +30, Survival +16 (+18 following tracks), Use Rope +14 (+16 bindings)
*'''Possessions:''' amulet of health +6, boots of striding and springing, cloak of charisma +6, gloves of dexterity +6, headband of intellect +6, ring of protection +5, ring of wizardry (III), barrette of disguise (functions as a hat of disguise)
*'''Spellbook:''' As prepared.
*'''Improved Grab (Ex):''' This ability activates whenever a lilithid hits a Small, Medium, Large, or Huge creature with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and attaches the tentacle to the opponent's head. This only works on a Huge creature if the lilithid can somehow reach the foe's head. If a lilithid begins its turn with at least one tentacle attached, it can try to attach its remaining tentacles with a single grapple check. The opponent can escape with a single successful grapple check or an Escape Artist check, but the lilithid gets a +2 circumstance bonus for every tentacle that was attached at the beginning of the opponent's turn.
*'''Extract (Ex):''' A lilithid that begins its turn with all four tentacles attached and wins a grapple check automatically extracts the opponent's brain, instantly killing that creature. This ability does not work on constructs, deathless, elementals, oozes, plants, or undead. Extraction is not instantly fatal to foes with multiple heads.
*'''Energy Drain (Su):''' A lilithid drains energy from a mortal it lures into some act of passion, or by simply planting a kiss on the victim. If the target is not willing to be kissed, the lilithid must start a grapple, which provokes an attack of opportunity. The lilithid's kiss or embrace bestows one negative level. The kiss also has the effect of a suggestion spell, asking the victim to accept another kiss from the lilithid. The victim must succeed on a DC 34 Will save to negate the effect of the suggestion. The DC is 34 for the Fortitude save to remove a negative level.
*'''Greater Lore (Ex):''' The lilithid can, as a standard action, identify any magical item.
*'''True Lore (Ex):''' Once per day, the lilithid can gain the effect of a legend lore or analyze dweomer spell.




==External Links==
==External Links==
*[http://www.dmtools.org/details.php?id=104#Start104 The orginal source of this page at DMTools.org]
*[http://www.dmtools.org/details.php?id=104 The original source of this article at DMTools.org]
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