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Succubus (Dungeon Keeper): Difference between revisions

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'''Appearance:''' A Demon who looks like a human female with red skin, horns, and a devil tail.
'''Appearance:''' A Demon who looks like a human female with red skin, horns, and a devil tail.


'''Attracted by:''' Torture Champer, and Temple
'''Attracted by:''' Torture Chamber, and Temple
 
 
 


==External Links==
==External Links==

Revision as of 14:50, 19 May 2010


For other uses of the word Succubus, see Succubus (disambiguation).


North American box art for the PC Real Time Strategy Game Dungeon Keeper

Dungeon Keeper is a strategy video game released for the PC in which the player attempts to build and manage a dungeon or lair while protecting it from (computer-controlled) 'hero' characters intent on stealing the user's accumulated treasures and killing various monsters. The game was developed by Bullfrog Productions under Peter Molyneux (Black & White, Fable) and released by Electronic Arts in July 1997 to high critical praise and positive gamer reaction.

Dungeon Keeper 2 is a strategy game developed by Bullfrog Productions and published by Electronic Arts in 1999 for Microsoft Windows. It was released in Europe and North America in June 1999. It was the sequel to Peter Molyneux's Dungeon Keeper and predecessor to the canceled Dungeon Keeper 3. Molyneux did not have an active role in the creation of the Dungeon Keeper 2, though many of his ideas lived on from the previous game. Like its predecessor, players take the role of a dungeon keeper, building and defending an underground dungeon from the would-be heroes that invade it, as well as from other keepers. In the game's campaign mode, the player is charged with recovering the portal gems from each area in order to open a portal to the surface. This was charged as a setup for the sequel, where the gems would be used to invade the surface world and defeat the faction of goodly heroes.

The most immediate change from Dungeon Keeper is in its graphics; the world is now fully 3D. Where monsters were previously sprites, they are now 3D models. Several rooms, spells, and monsters were changed, added or removed, as were many game mechanics. For example, if a creature is dropped into the middle of a melee, it is stunned and vulnerable for a few seconds before getting up to fight. One major feature of the game is its "My Pet Dungeon" mode, which features sandbox-style play where players have a nearly unlimited amount of time to construct a dungeon uninterrupted, and wherein heroes only invade the dungeon if the player chooses to allow it.

One of the creatures in these games are Succubi.

Game Information

Dungeon Keeper

  • Developer(s): Bullfrog Productions
  • Publisher(s): Electronic Arts
  • Designer(s): Peter Molyneux
  • Engine: Modified Magic Carpet engine
  • Platform(s): PC (DOS, Windows, 95, 98, 2000 & XP)
  • Release date(s): June 26, 1997
  • Genre(s): Real-time strategy, God game
  • Mode(s): Single-player, Multiplayer
  • Rating(s): ESRB: Mature (M)
  • System requirements: Windows: Pentium 75 MHz, 16 MB RAM, Windows 95 DOS: 486DX4 100 MHz, 8 MB RAM (16 MB for Hi-res)
  • Input methods: Keyboard, Mouse

Dungeon Keeper 2

  • Developer(s): Bullfrog Productions
  • Publisher(s): Electronic Arts
  • Designer(s): Colin Robinson
  • Series: Dungeon Keeper series
  • Version: 1.7 (Final)
  • Platform(s): Microsoft Windows
  • Release date(s): June 30, 1999
  • Genre(s): Real-time strategy, God game
  • Mode(s): Single-player, Multiplayer (2-4 Players)
  • Rating(s): ESRB: M (Mature)
  • Media: 1 CD-ROM
  • System requirements: Pentium II 166 MHz, 32 MB RAM, 2 MB VRAM, 300 MB hard drive space, DirectX 6.0
  • Input methods: Keyboard, Mouse


Succubi Stats

Health: Low

Attack: Moderate

Defense: High

Armor: Low

Accuracy: Moderate

Speed: High

Dexterity: Moderate

Intelligence: High

Wage: Moderate

Skills

Level 1: Melee (Whip)

Level 4: Stun Creature

Level 6: Drain Life

Level 10: Seduce

Information

Succubi are a stunningly attractive female demon that manipulates their victims by charming them with powerful magic.

Behavior

Succubi love to torture victims in the Torture Chamber, but hate being tortured themselves. Succubi cannot research, despite their knowledge of magic. If there is no 'clients' in the Torture Chamber, they will spend their time in the Temple.

Ways to get them: Finding Neutrals, Temple Recipe (???), Torture and Portal.

Style: Support - Succubi are weak against melee, but they have a fair set of spells that makes them useful in battle.

Hang Out Group: Succubi usally group with other Succubi and Mistresses.

Hates: Being Tortured

Dislikes: Heroes

Loves: Torturing Others

Lair: Unknown

Appearance: A Demon who looks like a human female with red skin, horns, and a devil tail.

Attracted by: Torture Chamber, and Temple

External Links