On November 27th, 2022, the 8,000th article was added to the SuccuWiki!
Planetouched: Difference between revisions
mNo edit summary |
mNo edit summary |
||
Line 33: | Line 33: | ||
===Aasimar=== | ===Aasimar=== | ||
Aasimar, 1st-Level Warrior | Aasimar, 1st-Level Warrior | ||
Medium Outsider (Native) Hit Dice: 1d8+1 (5 hp) Initiative: +4 Speed: 20 ft. in scale mail (4 squares); base speed 30 ft. Armor Class: 16 (+4 scale mail, +2 heavy shield), touch 10, flat-footed 16 Base Attack/Grapple: +1/+2 Attack: Longsword +2 melee (1d8+1/19–20) or light crossbow +1 ranged (1d8/19–20) Full Attack: Longsword +2 melee (1d8+1/19–20) or light crossbow +1 ranged (1d8/19–20) Space/Reach: 5 ft./5 ft. Special Attacks: Daylight Special Qualities: Darkvision 60 ft., resistance to acid 5, cold 5, and electricity 5 Saves: Fort +3, Ref +0, Will +0 Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 10 Skills: Heal +4, Knowledge (religion) +1, Listen +3, Ride +1, Spot +3 Feats: Improved Initiative Environment: Temperate plains Organization: Solitary, pair, or team (3–4) Challenge Rating: 1/2 Treasure: Standard Alignment: Usually good (any) Advancement: By character class Level Adjustment: +1 | |||
*Medium Outsider (Native) | |||
*Hit Dice: 1d8+1 (5 hp) | |||
*Initiative: +4 | |||
*Speed: 20 ft. in scale mail (4 squares); base speed 30 ft. | |||
*Armor Class: 16 (+4 scale mail, +2 heavy shield), touch 10, flat-footed | |||
*16 Base Attack/Grapple: +1/+2 Attack: Longsword +2 melee (1d8+1/19–20) or light crossbow +1 ranged (1d8/19–20) | |||
*Full Attack: Longsword +2 melee (1d8+1/19–20) or light crossbow +1 ranged (1d8/19–20) | |||
*Space/Reach: 5 ft./5 ft. | |||
*Special Attacks: Daylight | |||
*Special Qualities: Darkvision 60 ft., resistance to acid 5, cold 5, and electricity 5 Saves: Fort +3, Ref +0, Will +0 | |||
*Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 10 | |||
*Skills: Heal +4, Knowledge (religion) +1, Listen +3, Ride +1, Spot +3 | |||
*Feats: Improved Initiative | |||
*Environment: Temperate plains | |||
*Organization: Solitary, pair, or team (3–4) | |||
*Challenge Rating: 1/2 | |||
*Treasure: Standard | |||
*Alignment: Usually good (any) | |||
*Advancement: By character class | |||
*Level Adjustment: +1 | |||
Aasimars are usually tall, good-looking, and generally pleasant. Some have a minor physical trait suggesting their heritage, such as silver hair, golden eyes, or an unnaturally intense stare. | Aasimars are usually tall, good-looking, and generally pleasant. Some have a minor physical trait suggesting their heritage, such as silver hair, golden eyes, or an unnaturally intense stare. |
Revision as of 09:45, 6 October 2010
The following information is included in the SuccuWiki for the sake of completeness with reference to information on Succubi in the Dungeons and Dragons universe.
In the Dungeons & Dragons fantasy role-playing game, the planetouched are mortal creatures whose ancestors were extraplanar creatures such as celestials, fiends, or elementals. Planetouched are considered native outsiders.
Publication history
The concept of races descended from extraplanar creatures debuted in second edition with the Planescape setting. The tiefling was introduced in the Planescape Campaign Setting boxed set (1994) as a player character race,[1] and received statistics in the first Planescape Monstrous Compendium Appendix (1994).[2] The aasimar first appeared in Planescape Monstrous Compendium Appendix II (1995).[3] The Planewalker's Handbook (1996) introduced genasi (including the air genasi, the earth genasi, the fire genasi, and the water genasi), and presented options for the aasimar and the tiefling as player character races.[4] The aasimar appeared again as a player character race in Warriors of Heaven (1999).[5]
The aasimar and the tiefling appear in the third edition Monster Manual (2000) under the planetouched entry,[6] and in the 3.5 revised Monster Manual (2003). The axani, the cansin, and the para-genasi (the dust para-genasi, the ice para-genasi, the magma para-genasi, the ooze para-genasi, the smoke para-genasi, and the steam para-genasi) appeared in Dragon #297 (July 2002).[7] The chaond and the zenythri appeared in the Monster Manual II (2002).[8] The maeluth, the mechanatrix, the shyft, and the wispling appeared in the Fiend Folio (2003). The tiefling paragon was introduced in Unearthed Arcana (2004).[9] The aasimar and the tiefling appear as player character races in the Planar Handbook (2004),[10] and Races of Destiny (2004).[11]
The planetouched were used throughout the Forgotten Realms setting in third edition. The air genasi, the earth genasi, the fire genasi, and the water genasi, and the fey'ri and the tanna'ruk tieflings, appeared in Monsters of Faerûn (2001), under the "planetouched" entry.[12] The aasimar, the four genasi types, and the tiefling are presented as a player character races for the Forgotten Realms setting in the Forgotten Realms Campaign Setting (2001).[13] The four genasi types appear again as player character races in Dragon #293 (March 2002),[14], and with the aasimar, the fey'ri, the tanarukk, and the tiefling in Races of Faerûn (2003).[15] The gloaming appeared as a player character race in Underdark (2003), and the lesser planetouched appeared as a player character race in the Player's Guide to Faerûn (2004). The azerblood, the celadrin, the d'hin'ni, and the worghest appeared as player character races in Dragon #350 (December 2006).[16]
The tiefling appeared in the fourth edition as a player character race in the Player's Handbook (2008).[17] The genasi appeared in the Monster Manual 2 (2009).
Statistics
The following information can be found at System Reference Documents.org here.
Summary
Planetouched is a general word to describe someone who can trace his or her bloodline back to an outsider, usually a fiend or celestial.
The effects of having a supernatural being in one’s heritage last for many generations. Although not as dramatically altered as a half-celestial or a half-fiend, planetouched still retain some special qualities.
The two planetouched varieties described here are the most common. Aasimars are humans with some trace of celestial blood in their veins, and tieflings have some fiendishness in their family tree.
Aasimar
Aasimar, 1st-Level Warrior
- Medium Outsider (Native)
- Hit Dice: 1d8+1 (5 hp)
- Initiative: +4
- Speed: 20 ft. in scale mail (4 squares); base speed 30 ft.
- Armor Class: 16 (+4 scale mail, +2 heavy shield), touch 10, flat-footed
- 16 Base Attack/Grapple: +1/+2 Attack: Longsword +2 melee (1d8+1/19–20) or light crossbow +1 ranged (1d8/19–20)
- Full Attack: Longsword +2 melee (1d8+1/19–20) or light crossbow +1 ranged (1d8/19–20)
- Space/Reach: 5 ft./5 ft.
- Special Attacks: Daylight
- Special Qualities: Darkvision 60 ft., resistance to acid 5, cold 5, and electricity 5 Saves: Fort +3, Ref +0, Will +0
- Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 10
- Skills: Heal +4, Knowledge (religion) +1, Listen +3, Ride +1, Spot +3
- Feats: Improved Initiative
- Environment: Temperate plains
- Organization: Solitary, pair, or team (3–4)
- Challenge Rating: 1/2
- Treasure: Standard
- Alignment: Usually good (any)
- Advancement: By character class
- Level Adjustment: +1
Aasimars are usually tall, good-looking, and generally pleasant. Some have a minor physical trait suggesting their heritage, such as silver hair, golden eyes, or an unnaturally intense stare.
Most aasimars are decidedly good-aligned. They fight against evil causes and attempt to sway others to do the right thing. Occasionally they take on the vengeful, judgmental aspect of their celestial ancestor, but this is rare. Combat
Aasimars usually like a fair, straightforward contest. Against a particularly evil foe, however, they fight with utter conviction and to the death.
Daylight (Sp): An aasimar can use daylight once per day as a 1st-level caster or a caster of his class levels, whichever is higher.
Skills: An aasimar has a +2 racial bonus on Spot and Listen checks.
The aasimar warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8. Aasimar as Characters
Aasimar characters possess the following racial traits.
- +2 Wisdom, +2 Charisma.
- Medium size.
- An aasimar’s base land speed is 30 feet.
- Darkvision: Aasimars can see in the dark up to 60 feet.
- Racial Skills: Aasimars have a +2 racial bonus on Spot and Listen checks.
- Racial Feats: An aasimar gains feats according to its class levels.
- Special Attacks (see above): Daylight.
- Special Qualities (see above): Resistance to acid 5, cold 5, and electricity 5.
- Automatic Languages: Common, Celestial. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Halfling,Sylvan.
- Favored Class: Paladin.
- Level adjustment +1.
Tiefling
Tiefling, 1st-Level Warrior Medium Outsider (Native) Hit Dice: 1d8+1 (5 hp) Initiative: +1 Speed: 30 ft. (6 squares) Armor Class: 15 (+1 Dex, +3 studded leather, +1 light shield), touch 11, flat-footed 14 Base Attack/Grapple: +1/+2 Attack: Rapier +3 melee (1d6+1/18–20) or light crossbow +2 ranged (1d8/19–20) Full Attack: Rapier +3 melee (1d6+1/18–20) or light crossbow +2 ranged (1d8/19–20) Space/Reach: 5 ft./5 ft. Special Attacks: Darkness Special Qualities: Darkvision 60 ft., resistance to cold 5, electricity 5, and fire 5 Saves: Fort +3, Ref +1, Will –1 Abilities: Str 13, Dex 13, Con 12, Int 12, Wis 9, Cha 6 Skills: Bluff +4, Hide +5, Move Silently +1, Sleight of Hand +1 Feats: Weapon Focus (rapier) Environment: Temperate plains Organization: Solitary, pair, or gang (3–4) Challenge Rating: 1/2 Treasure: Standard Alignment: Usually evil (any) Advancement: By character class Level Adjustment: +1
Many tieflings are indistinguishable from humans. Others have small horns, pointed teeth, red eyes, a whiff of brimstone about them, or even cloven feet. No two tieflings are the same. Combat
Tieflings are sneaky, subtle, and generally conniving. They prefer to strike from ambush and usually avoid a fair fight if they can.
Darkness (Sp): A tiefling can use darkness once per day (caster level equal to class levels).
Skills: A tiefling has a +2 racial bonus on Bluff and Hide checks.
The tiefling warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.
Tieflings as Characters
Tiefling characters possess the following racial traits.
- +2 Dexterity, +2 Intelligence, –2 Charisma.
- Medium size.
- A tiefling’s base land speed is 30 feet.
- Darkvision out to 60 feet.
- Racial Skills: Tieflings have a +2 racial bonus on Bluff and Hide checks.
- Racial Feats: A tiefling gains feats according to its class levels.
- Special Attacks (see above): Darkness.
- Special Qualities (see above): Resistance to cold 5, electricity 5, and fire 5.
- Automatic Languages: Common, Infernal. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Orc.
- Favored Class: Rogue.
- Level adjustment +1.
Daemonfey
The daemonfey are a fiendish race of planetouched descended from the interbreeding of demons and sun elves in the Forgotten Realms Dungeons & Dragons campaign setting. They are the elven equivalent to tieflings. True daemonfey are the scions of House Dlardrageth. Their bloodlines include those of demon princes. The fey'ri are those of the Siluvanedan Houses who allied with the Dlardrageths. They also possess demonic blood but not that of demon lords. The fey'ri are sometimes also referred to as daemonfey.
The daemonfey look like elves with demonic features, or particularly fey fiends. They are capable of magically altering their features somewhat, but in their natural form they have skin with fine scales, fiery red eyes, demonic pointed tails, and a pair of bat-like wings, in addition to their sun elven beauty.
Generally speaking, most of the time, such beings are the result of interbreeding with Incubi or Succubi in the distant past. This helps to give these beings their ability to shapeshift and, occasionally, also other Succubi or Incubui powers and abilities.
Other known planetouched races
- Aasimar (humans descended from celestial beings)
- Azerblood (Faerunian Planetouched descended from Shield Dwarves and Azers)
- Axani (descended from lawful beings)
- Cansin (descended from chaotic beings)
- Celadrin (Faerunian Planetouched descended from Elves and Eladrin (usually Firre))
- Chaond (descended from chaotic beings)
- D'hin'ni (Faerunian Planetouched descended from Lightfoot Halflings and D'jinn)
- Fey'ri (elves with fiendish blood)
- Genasi (descended from elementals)
- Glimmerfolk (descended from beings of radiant energy)
- Maeluth (dwarves with devilish blood)
- Mechanatrix (descended from clockwork creatures of Mechanus)
- Mephling (similar to genasi but descended from mephits)
- Para-genasi (dust, ice, magma, ooze, smoke, steam)
- Shadowswyft (descended from creatures from the Plane of Shadow)
- Shyft (descended from one of the native races of the Ethereal Plane)
- Tanarukk (Orcs descended from demons)
- Tiefling (humans descended from fiendish beings)
- Wispling halflings descended from demons)
- Worghest (Faerunian Plantouched descended from Goblins and Barghests)
- Zenythri (descended from lawful beings)
References
- ↑ Cook, David "Zeb". Planescape Campaign Setting (TSR, 1994)
- ↑ Varney, Allen, ed. Planescape Monstrous Compendium Appendix (TSR, 1994)
- ↑ Baker, Rich, Tim Beach, Wolfgang Baur, Michele Carter, and Colin McComb. Planescape Monstrous Compendium Appendix II (TSR, 1995)
- ↑ Cook, Monte. The Planewalker's Handbook. (TSR, 1996)
- ↑ Perkins, Christopher. Warriors of Heaven (TSR, 1999)
- ↑ Cook, Monte, Jonathan Tweet, and Skip Williams. Monster Manual (Wizards of the Coast, 2000)
- ↑ Stout, Travis. "Children of the Cosmos." Dragon #297 (Paizo Publishing, 2002)
- ↑ Bonny, Ed, Jeff Grubb, Rich Redman, Skip Williams, and Steve Winter. Monster Manual II (Wizards of the Coast, 2002)
- ↑ Collins, Andy, Jesse Decker, David Noonan, and Rich Redman. Unearthed Arcana (Wizards of the Coast, 2004)
- ↑ Cordell, Bruce, Gwendolyn F.M. Kestrel. Planar Handbook (Wizards of the Coast, 2004)
- ↑ Noonan, David, Eric Cagle, and Aaron Rosenberg. Races of Destiny. (Wizards of the Coast, 2004
- ↑ Wyatt, James, and Rob Heinsoo. Monstrous Compendium: Monsters of Faerûn (Wizards of the Coast, 2001)
- ↑ Greenwood, Ed, Sean K. Reynolds, Skip Williams, and Rob Heinsoo. Forgotten Realms Campaign Setting (Wizards of the Coast, 2001)
- ↑ Reynolds, Sean K. "The Elemental Planetouched." Dragon #293 (Paizo Publishing, 2002)
- ↑ Reynolds, Sean K., Forbeck, Matt, Jacobs, James, Boyd, Erik L. Races of Faerûn (Wizards of the Coast, 2003)
- ↑ Boyd, Eric L. Legacies of Ancient Empires: Planetouched of Faerûn, Dragon #350 (Paizo Publishing), December 2006
- ↑ Heinsoo, Rob, Andy Collins, and James Wyatt. Player's Handbook. (Wizards of the Coast, 2008)
Further reading
- Marks, Bennet. Creatures of Brilliance, Dragon #321 (Paizo Publishing), 2004.
- Burlew, Rich, et al.. Monster Manual III (Wizards of the Coast, 2004).
The Daemonfey are detailed in the Forgotten Realms accessory Lords of Darkness. Their latest activities are related in the novels of The Last Mythal Trilogy by Richard Baker.
- Reynolds, Sean K. and James Wyatt. Lords of Darkness (Wizards of the Coast, 2001).