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'''Malady''' are the cursed spawn of a [[Succubus]] and a vampire. This being's statistics are designed for use in the 3.5 edition of Dungeons and Dragons. They are the creation of the D&D Wiki user Reiner.


'''The following article was created by The DandDWiki user Reiner'''
Maladies have Succubus mothers and Vampire fathers which results in their having many of the physical characteristics of their Succubus mothers, but without having horns, tails or wings. They also have the vampiric physical characteristics of pare skin and fangs of their fathers. Usually evil beings, they use their powers to convince others to do their bidding or to seem to be not evil to hide their true motives.




A '''Malady''' is the cursed spawn of a [[Succubus]] and a vampire. This information is for the 3.5 edition of the Dungeons and Dragons role playing game.
==Description==
 
 
== Malady Stats ==
*LA: +1
*ECL: 2
*Type: Outsider (Native)
*Ability Adjustment: +4 Charisma, −2 Intelligence
*Size: Medium
*Favored Class: Beguiler
 
 
== Personality ==
 
The personalities of Malady tend to be cruel and sadistic at best. They are masters of acting and may seem to give off the impression of a kind soul.
 
== Physical Description ==
 
A Malady looks similar to their [[succubus]] mothers save for the fact that they lack wings and a tail. However, they do inherit their father's fangs - literally. Otherwise, they seem like a normal human with pale skin, fair hair and a admirable figure. Notably, Malady are ageless and cease to show visible signs of aging after they begin adulthood. Although, some may cease the aging process at an earlier date.
A Malady looks similar to their [[succubus]] mothers save for the fact that they lack wings and a tail. However, they do inherit their father's fangs - literally. Otherwise, they seem like a normal human with pale skin, fair hair and a admirable figure. Notably, Malady are ageless and cease to show visible signs of aging after they begin adulthood. Although, some may cease the aging process at an earlier date.


== Relations ==
The personalities of Malady tend to be cruel and sadistic at best. They are masters of acting and may seem to give off the impression of a kind soul. They live nearly anywhere that is heavily populated, and prefer areas which are mainly inhabited by humanoid races. They tend to fit into societies quite well due to their succubus heritage. Although, if and when a cleric discovers their undead core, some debate usually ensues which ends in the exile or execution of the Malady, depending on their actions before they were discovered.


Malady tend to fit into societies quite well due to their succubus heritage. Although, if and when a cleric discovers their undead core, some debate usually ensues which ends in the exile or execution of the Malady.
Maladies do not have a specific religion as it isa rather ambiguous topic with these beings. Generally however, they are usually servants of the lord of their succubus mother. This means they are usually aligned to evil but their law-chaos axis tends vary. It is not uncommon for them to be any combination and even sisters within the same family can have different, sometimes wildly so. Their names usually follow the scheme of mal-factors such as Pestilence, Curse, Evil, Destruction, and so on.


== Alignment ==


Usually evil, their law-chaos axis tends vary.
==Statistics==
<center>
{| class="wikitable"
|-
| '''Name''' || Malady
|-
| '''Type''' || Medium Outsider (Native)
|-
| '''Alignment''' || Any Evil
|-
| '''Favored Class''' || Beguiler
|-
| '''LA''' || +1
|-
| '''ECL''' || 2
|-
| '''Ability Adjustment''' || +4 Charisma, −2 Intelligence −2 Wisdom<br>+2 Strength if Male, +2 Dexterity if Female
|-
| '''Automatic Languages''' || Abyssal and Common
|-
| '''Bonus Languages''' || Any
|-
| '''Level Adjustment''' || +1
|-
| '''Speed''' || 30 feet
|-
|}
</center>


== Lands ==


Malady live nearly anywhere that is heavily populated (usually by humanoid races).
*'''Blood Lust (Ex)''': A Malady requires one pint of blood every day (which can be obtained through a single bite attack). A Malady gains a +2 competence bonus to Charisma for 10 minutes after having consumed a pint of blood. However, if the Malady has not consumed at least one pint of blood over the course of 24-hours, they will become fatigues with no save. After a week, without blood, the condition will worsen to exhausted. This condition may be alleviated by consuming a pint of blood.


== Religion ==
*'''Bite Attack''': The Malady has a natural bite attack which deals 1d6 damage.


Religion is a rather ambiguous topic with Malady. They are usually servants of the lord of their succubus mother.
*'''Chains of Undeath (Ex)''': A Malady, like undead, is healed by negative energy and damaged by positive energy. A Malady is also subject to turning (although, it has +4 turn resistance).


== Language ==
*'''Force of Personality (Ex)''': A Malady gain a +2 bonus to all checks using charisma.


In terms of languages, Malady are fluent in Abyssal and Common.
*'''Spell-Like Ability''': 1/day— Suggestion. Caster level is equal to a Malady's HD. The save DC is Charisma-based.


== Names ==
Common names follow the scheme of mal-factors such as Pestilence, Curse, Evil, Destruction, etc.
== Racial Traits ==
* +4 Charisma, &minus;2 Intelligence &minus;2 Wisdom; +2 Strength if Male, +2 Dexterity if Female
* Outsider (Native)
* Medium
* Malady base land speed is 30 feet
* Blood Lust (Ex): A Malady requires one pint of blood every day (which can be obtained through a single bite attack). A Malady gains a +2 competence bonus to Charisma for 10 minutes after having consumed a pint of blood. However, if the Malady has not consumed at least one pint of blood over the course of 24-hours, they will become fatigues with no save. After a week, without blood, the condition will worsen to exhausted. This condition may be alleviated by consuming a pint of blood.
* Bite Attack: The Malady has a natural bite attack which deals 1d6 damage.
* Chains of Undeath (Ex): A Malady, like undead, is healed by negative energy and damaged by positive energy. A Malady is also subject to turning (although, it has +4 turn resistance).
* Force of Personality (Ex): A Malady gain a +2 bonus to all checks using charisma.
* Spell-Like Ability: 1/day&mdash; Suggestion.  Caster level is equal to a Malady's HD. The save DC is Charisma-based.
* Automatic Languages: Abyssal and Common.  Bonus Languages: Any.
* Favored Class: Beguiler.
* Level Adjustment: +1


== Vital Statistics ==
== Vital Statistics ==
 
<center>
{| class="d20" cellspacing="0" cellpadding="0"
{| class="wikitable"
|-
|+ '''Malady Random Starting Ages'''
|+ '''Malady Random Starting Ages'''
|- style="white-space: nowrap;"
|-
! Adulthood || Simple || Moderate || Complex
! Adulthood !! Simple !! Moderate !! Complex
|- style="white-space: nowrap;"
|-
| 15 years || +1d6 || +2d8 || +3d10
| 15 years || +1d6 || +2d8 || +3d10
|-
|}
|}
</center>




 
<center>
 
{| class="wikitable"
{| class="d20" cellspacing="0" cellpadding="0"
|-
|+ '''Aging Effects'''
|+ '''Aging Effects'''
|- style="white-space: nowrap;"
|-
! Middle Age<sup>1</sup> || Old<sup>2</sup> || Venerable<sup>3</sup> || Maximum Age
! Middle Age<sup>1</sup> !! Old<sup>2</sup> !! Venerable<sup>3</sup> !! Maximum Age
|- style="white-space: nowrap;"
|-
| 16 years || 35 years || 60 years || +5d4 years
| 16 years || 35 years || 60 years || +5d4 years
|- style="white-space: nowrap;"
|-
| colspan="5" class="foot" |
| colspan="5" class="foot" |
# At middle age, +1 to Int, Wis, and Cha.
# At middle age, +1 to Int, Wis, and Cha.
Line 107: Line 100:
# At venerable age, +3 to Int, Wis, and Cha.
# At venerable age, +3 to Int, Wis, and Cha.
|}
|}
</center>




 
<center>
 
{| class="wikitable"
{| cellspacing="0" cellpadding="0" class="d20"
|-
|-
|+ '''Malady Random Height and Weight'''
|+ '''Malady Random Height and Weight'''
|- style="white-space: nowrap;"
|-
! style="text-align: left;" | Gender || Base Height || Height Modifier || Base Weight || Weight Modifier
! Gender !! Base Height !! Height Modifier !! Base Weight !! Weight Modifier
|- style="white-space: nowrap;"
|-
| style="text-align: left;" | Male || 5' 5" || +3d4 || 125 lb. || &times; 3 lb.
| Male || 5' 5" || +3d4 || 125 lb. || &times; 3 lb.
|- class="even" style="white-space: nowrap;"
|-
| style="text-align: left;" | Female || 5' 0" || +1d10 || 90 lb. || &times; (2) lb.
| Male || 5' 5" || +3d4 || 125 lb. || &times; 3 lb.
|-
|}
|}
</center>




==External Links==
==External Links==
*[http://www.dandwiki.com/wiki/Malady_(3.5e_Race) The original source of this page at the D&D Wiki.com]
*[http://www.dandwiki.com/wiki/Malady_(3.5e_Race) The original source of this page at the D&D Wiki.com]

Latest revision as of 12:53, 17 May 2014

Malady
Malady.jpg
Flavour image of a female Malady
Original art by Pablo Fernandez
Characteristics
Role Beguiler
Power source Mainly Succubus based
with some Vampiric
tendencies
Alignment Any Evil
Publication history
Editions 3.5 Edition Dungeons and Dragons
Source books D&D Wiki.com
First appearance D&D Wiki.com
Mythological origins Succubi and Vampires
Based on Succubi and Vampires
Stats OGL stats

For other uses of the word Succubus, see Succubus (disambiguation).


Malady are the cursed spawn of a Succubus and a vampire. This being's statistics are designed for use in the 3.5 edition of Dungeons and Dragons. They are the creation of the D&D Wiki user Reiner.

Maladies have Succubus mothers and Vampire fathers which results in their having many of the physical characteristics of their Succubus mothers, but without having horns, tails or wings. They also have the vampiric physical characteristics of pare skin and fangs of their fathers. Usually evil beings, they use their powers to convince others to do their bidding or to seem to be not evil to hide their true motives.


Description

A Malady looks similar to their succubus mothers save for the fact that they lack wings and a tail. However, they do inherit their father's fangs - literally. Otherwise, they seem like a normal human with pale skin, fair hair and a admirable figure. Notably, Malady are ageless and cease to show visible signs of aging after they begin adulthood. Although, some may cease the aging process at an earlier date.

The personalities of Malady tend to be cruel and sadistic at best. They are masters of acting and may seem to give off the impression of a kind soul. They live nearly anywhere that is heavily populated, and prefer areas which are mainly inhabited by humanoid races. They tend to fit into societies quite well due to their succubus heritage. Although, if and when a cleric discovers their undead core, some debate usually ensues which ends in the exile or execution of the Malady, depending on their actions before they were discovered.

Maladies do not have a specific religion as it isa rather ambiguous topic with these beings. Generally however, they are usually servants of the lord of their succubus mother. This means they are usually aligned to evil but their law-chaos axis tends vary. It is not uncommon for them to be any combination and even sisters within the same family can have different, sometimes wildly so. Their names usually follow the scheme of mal-factors such as Pestilence, Curse, Evil, Destruction, and so on.


Statistics

Name Malady
Type Medium Outsider (Native)
Alignment Any Evil
Favored Class Beguiler
LA +1
ECL 2
Ability Adjustment +4 Charisma, −2 Intelligence −2 Wisdom
+2 Strength if Male, +2 Dexterity if Female
Automatic Languages Abyssal and Common
Bonus Languages Any
Level Adjustment +1
Speed 30 feet


  • Blood Lust (Ex): A Malady requires one pint of blood every day (which can be obtained through a single bite attack). A Malady gains a +2 competence bonus to Charisma for 10 minutes after having consumed a pint of blood. However, if the Malady has not consumed at least one pint of blood over the course of 24-hours, they will become fatigues with no save. After a week, without blood, the condition will worsen to exhausted. This condition may be alleviated by consuming a pint of blood.
  • Bite Attack: The Malady has a natural bite attack which deals 1d6 damage.
  • Chains of Undeath (Ex): A Malady, like undead, is healed by negative energy and damaged by positive energy. A Malady is also subject to turning (although, it has +4 turn resistance).
  • Force of Personality (Ex): A Malady gain a +2 bonus to all checks using charisma.
  • Spell-Like Ability: 1/day— Suggestion. Caster level is equal to a Malady's HD. The save DC is Charisma-based.


Vital Statistics

Malady Random Starting Ages
Adulthood Simple Moderate Complex
15 years +1d6 +2d8 +3d10


Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
16 years 35 years 60 years +5d4 years
  1. At middle age, +1 to Int, Wis, and Cha.
  2. At old age, +2 to Int, Wis, and Cha.
  3. At venerable age, +3 to Int, Wis, and Cha.


Malady Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 5' 5" +3d4 125 lb. × 3 lb.
Male 5' 5" +3d4 125 lb. × 3 lb.


External Links