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'''Succubi''' in the Diablo II video game are demons in the form of voluptuous female humans with wings and talons. They have appeared in all three games of Diablo series. Succubi often appear in packs, attacking with blasts of dark energy known as Bloodstars.
'''Succubi''' in the ''Diablo II'' video game are demons in the form of voluptuous female humans with wings and talons. They have appeared in all three games of Diablo series. Succubi often appear in packs, attacking with blasts of dark energy known as Bloodstars.


Besides normal Succubi, there are four other variations: ''Vile Temptresses'', ''Stygian Harlots'', ''Hell Temptresses'', and ''Blood Temptresses''.  
Besides normal Succubi, there are four other variations: ''Vile Temptresses'', ''Stygian Harlots'', ''Hell Temptresses'', and ''Blood Temptresses''. There are no super unique succubi as there were in Diablo I.




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** Champions and Bosses can sometimes drop from the next higher TC.
** Champions and Bosses can sometimes drop from the next higher TC.
** The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items).  
** The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items).  


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{| class="wikitable"
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==Offence==
==Offense==
 
* Succubus cast two types of curses:
* Succubus cast two types of curses.
** '''Defense Curse''': Cast when target has more hit points than mana. Lowers the targets' defence by the stated amount.
** '''Defence Curse''': Cast when target has more hit points than mana. Lowers the targets' defence by the stated amount.
** '''Blood Mana''': Cast when the target's mana is greater than or equal to hit points. Causes every spell cast to subtract as much health as mana -- a spell that costs 20 mana will lower '''mana and health''' by 20 points. (Extremely dangerous for Sorceresses.)
** '''Blood Mana''': Cast when the target's mana is greater than or equal to hit points. Causes every spell cast to subtract as much health as mana -- a spell that costs 20 mana will lower '''mana and health''' by 20 points. (Extremely dangerous for Sorceresses.)
* All types of Succubus have a '''magic''' damage melee hit that always hits when used.
* All types of Succubus have a '''magic''' damage melee hit that always hits when used.
* Bloodstar projectile attacks deal '''physical''' damage, and always hit, though they can be blocked or dodged.
* Bloodstar projectile attacks deal '''physical''' damage, and always hit, though they can be blocked or dodged.


{| width="100%"
<center>
{| class="wikitable"
! Type
! Type
! Attack 1
! Attack 1
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| -- / -75% / -95%
| -- / -75% / -95%
|}
|}
</center>




==Defenses==
==Defenses==
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec
* Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block
* Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block
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|}
|}
</center>
</center>


==Resistances==
==Resistances==
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|}
|}
</center>
</center>


==Locations==
==Locations==
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|}
|}
</center>
</center>
==Gallery==
<gallery perrow=3>
File:SuccubusDiablooII.gif|Succubus Spite
File:VileTemptressDiablooII.gif|Vile Temptress Spite
File:StygianHarlotDiablooII.gif|Stygian Harlot Spite
File:HellTemptressDiablooII.gif|Hell Temptress Spite
File:BloodTemptressDiablooII.gif|Blood Temptress Spite
</gallery>
==See Also==
* [[Succubus (Diablo)]]
* [[Succubus (Diablo III)]]





Latest revision as of 07:04, 6 October 2014

Succubus
Diablo II character
DiabloIISuccubus.jpg
Diablo II Succubus
First appearance Diablo II
First game Diablo I
Fictional profile
Handmaidens of Darkness

For other uses of the word Succubus, see Succubus (disambiguation).


Succubi in the Diablo II video game are demons in the form of voluptuous female humans with wings and talons. They have appeared in all three games of Diablo series. Succubi often appear in packs, attacking with blasts of dark energy known as Bloodstars.

Besides normal Succubi, there are four other variations: Vile Temptresses, Stygian Harlots, Hell Temptresses, and Blood Temptresses. There are no super unique succubi as there were in Diablo I.


Description

Like in Diablo I, Succubi appear later in the game, specifically in Act V of Diablo II: Lord of Destruction. Their appearance has changed slightly, and they actually utilize their wings for flight. They are clothed, and have a stabbing tail.

The Succubus' infamous curse returns, this time under the moniker of Blood Mana. However, they will only cast it on players that have greater than or equal mana than life. If the opposite is true, Succubi will cast a curse that halves defense.

Succubi are Demons and these half-naked winged female demons hover, kick, fire Bloodstar projectiles and cast two types of curses, one of which is absolutely dreaded by Sorceresses. Stygian Furies are another type of monster with the same graphics.

The various types of Succubus have odd spawning patterns:

  • Only Hell Temptresses appear on Normal/NM/Hell difficulties in the same area
  • The other four types appear only on Normal difficulty in their usual form
  • Succubi, Hell Temptresses, and Blood Temptresses are all found as Guest Monsters as well
  • Vile Temptress spawn only in one area (the Drifter Cavern), and only on Normal difficulty


Statistics

All values are listed by difficulty level: Normal / Nightmare / Hell.

Speed rates a monster's movement speed. 1 is very slow, 10 is fast, with some very fast creatures rated at 10+.

  • The TC/Rune drops listed are the highest Treasure Class/Rune Group a normal monster of that type can drop.
    • Champions and Bosses can sometimes drop from the next higher TC.
    • The max TC/Rune possible depends on which level a monster spawns in, and can vary slightly from the listed values (monsters that spawn in later levels can drop higher level items).
Type Level Experience Hit Points Speed Max TC/Rune
Succubus 32 / 61 / 82 913 / 11412 / 42406 144-228 / 827-1241 / 2626-5253 10 36/Dol, -- , --
Vile Temptress 34 / 61 / 82 1097 / 11412 / 42406 157-252 / 827-1241 / 2626-5253 11 39/Dol, -- , --
Stygian Harlot 35 / 62 / 83 1211 / 12097 / 43629 165-264 / 847-1270 / 2678-5356 12 39/Dol, 63/Vex, 87/Zod
Hell Temptress 40 / 63 / 84 1945 / 12824 / 44852 206-326 / 868-1302 / 2730-5460 14 39/Dol, -- , --
Blood Temptress 42 / 64 / 85 2361 / 13593 / 46075 222-355 / 888-1332 / 2782-5563 14 39/Dol, -- , --
Guest Monsters (Act Five, NM/Hell only)
Succubus -- / 61 / 84 -- / 11412 / 44852 -- / 827-1241 / 3640-5460 10 --, 60/Ist, 87/Zod
Hell Temptress -- / 61 / 82 -- / 11402 / 42406 -- / 827-1241 / 3502-5253 14 --, 60/Ist, 84/Zod
Blood Temptress -- / 60 / 81 -- / 10767 / 41183 -- / 806-1209 / 3433-5149 14 --, 63/Ist, 87/Zod


Offense

  • Succubus cast two types of curses:
    • Defense Curse: Cast when target has more hit points than mana. Lowers the targets' defence by the stated amount.
    • Blood Mana: Cast when the target's mana is greater than or equal to hit points. Causes every spell cast to subtract as much health as mana -- a spell that costs 20 mana will lower mana and health by 20 points. (Extremely dangerous for Sorceresses.)
  • All types of Succubus have a magic damage melee hit that always hits when used.
  • Bloodstar projectile attacks deal physical damage, and always hit, though they can be blocked or dodged.
Type Attack 1 AR 1 Magic Hit Bloodstar Defence Curse
Succubus 9-17 / 24-43 / 45-81 453 / 1867 / 5123 8-16 / -- / -- 9-17 / -- / -- -50% / -- / --
Vile Temptress 10-18 / 25-45 / 46-83 441 / 1841 / 5105 8-16 / -- / -- 10-18 / -- / -- -50% / -- / --
Stygian Harlot 10-19 / 25-45 / 47-84 458 / 1869 / 5164 8-16 / -- / -- 10-19 / -- / -- -55% / -- / --
Hell Temptress 11-21 / 26-46 / 47-84 523 / 1897 / 5223 10-18 / 20-29 / 37-70 11-21 / 26-46 / 47-84 -55% / -70% / -90%
Blood Temptress 12-22 / 26-46 / 48-86 551 / 1925 / 5282 10-19 / -- / -- 12-22 / -- / -- -60% / -- / --
Guest Monsters (Act Five, NM/Hell only)
Succubus -- / 24-45 / 46-83 -- / 1841 / 5105 -- / 20-38 / 37-69 -- / 25-45 / 46-83 -- / -75% / -95%
Hell Temptress -- / 25-45 / 46-83 -- / 1841 / 5105 -- / 20-38 / 37-70 -- / 25-45 / 47-87 -- / -70% / -90%
Blood Temptress -- / 25-45 / 46-83 -- / 1841 / 5 -- / 20-38 / 37- -- / 25-45 / 26-8 -- / -75% / -95%


Defenses

  • Regen Rate tells what % of a monster's hit points are recovered per second. Standard is 1.2/sec
  • Blocking values are assigned to every monster in the game, but the ability is seldom enabled, so most monsters can not block (Hence the blocking % given on most Diablo II monster pages, including Blizzard's, is inaccurate.) When enabled, blocking tells what % of successful, blockable attacks will not damage the monster. Monsters need not carry a shield to block
  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all
Type Defense Blocking Regen Rate Drain Effectiveness Chill Effectiveness
Succubus 205 / 952 / 1837 -- 1.2/sec 100 / 85 / 75 50 / 40 / 33
Vile Temptress 218 / 952 / 1837 -- 1.2/sec 100 / 85 / 75 50 / 40 / 33
Stygian Harlot 224 / 966 / 1858 -- 1.2/sec 100 / 85 / 75 50 / 40 / 33
Hell Temptress 256 / 979 / 1879 -- 1.2/sec 100 / 85 / 75 50 / 40 / 33
Blood Temptress 269 / 993 / 1898 -- 1.2/sec 100 / 85 / 75 50 / 40 / 33
Guest Monsters (Act Five, NM/Hell only)
Succubus -- / 952 / 1837 -- 1.2/sec -- / 85 / 75 -- / 40 / 33
Hell Temptress -- / 952 / 1837 -- 1.2/sec -- / 85 / 75 -- / 40 / 33
Blood Temptress -- / 952 / 1 -- 1.2/sec -- / 85 / 75 -- / 40 / 33


Resistances

The Guest Monsters Hell Temptress have very different resistances depending on where it spawns. Hell Temptress 1 values are for the Worldstone Keep 3 and Icy Cellar version. Hell Temptress 2 is found in the Pit of Archeron and Pit of Abbadon. All monsters have a few stats that vary slightly (hit points, defense, attack rating, etc) depending on where they spawn, but very seldom enough to make any real difference. This is one of the few exceptions.

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%
Type Physical Fire Cold Lightning Poison Magic
Succubus 0% / 0% / 10% 0% / 0% / 120% 0% / 0% / 50% 0% / 0% / 50% 0% / 0% / 25% 0% / 0% / 0%
Vile Temptress 0% / 0% / 10% 0% / 0% / 66% 0% / 0% / 50% 0% / 0% / 50% 0% / 0% / 110% 0% / 0% / 0%
Stygian Harlot 0% / 0% / 10% 0% / 0% / 66% 0% / 0% / 50% 0% / 0% / 100% 0% / 0% / 25% 0% / 0% / 0%
Hell Temptress 0% / 0% / 100% 0% / 0% / 66% 0% / 0% / 50% 0% / 0% / 50% 0% / 0% / 25% 0% / 0% / 0%
Blood Temptress 0% / 0% / 25% 0% / 0% / 66% 0% / 0% / 50% 0% / 0% / 50% 0% / 0% / 120% 0% / 0% / 0%
Guest Monsters (Act Five, NM/Hell only)
Succubus -- / 0% / 25% -- / 33% / 66% -- / 33% / 66% -- / 15% / 33% -- / 33% / 66% -- / 33% / 66%
Hell Temptress 1 -- / 0% / 100% -- / 0% / 66% -- / 0% / 50% -- / 0% / 50% -- / 0% / 25% -- / 33% / 0%
Hell Temptress 2 -- / 0% / 25% -- / 33% / 66% -- / 33% / 66% -- / 15% / 33% -- / 33% / 66% -- / 33% / 66%
Blood Temptress -- / 0% / 25% -- / 0% / 66% -- / 0% / 50% -- / 0% / 50% -- / 0% / 120% -- / 0% / 0%


Locations

  • Monster variety in Act Five on Normal difficulty is static -- the same monsters are always in the same areas. (This was true of NM/Hell also, prior to v1.10)
  • Many Expansion monsters only appear as Guest Monsters in v1.10+
  • Monsters in areas marked "Boss Only" will only appear as random bosses or champions
  • Monsters in areas marked "No Boss" will never appear as random bosses or champions
Type Normal Nightmare & Hell
Succubus The Ancients' Way (Boss only) --
Vile Temptress Drifter Cavern (No boss) --
Stygian Harlot Drifter Cavern (Boss only)
Crystalline Passage (No boss)
Icy Cellar (No boss)
--
Hell Temptress Halls of Vaught Halls of Vaught
Blood Temptress Icy Cellar (Boss only)
Frozen River (No boss)
--
Guest Monsters (Act Five, NM/Hell only)
Succubus -- Crystalline Passage, Frozen River, Drifter Cavern
Hell Temptress -- Icy Cellar, Worldstone Keep 3, Pit of Abbadon, Pit of Archeron
Blood Temptress -- Frozen Tundra


Gallery


See Also


External Links