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{{infobox DnD character class
| name              = Greater Succubus
| image            = [[Image:Dnd4e.jpg|200px]]
| caption          = Greater Succubus
| role              = Seducer<br>Controller<br>Corrupter
| alignment        = Chaotic Evil
| standardeditions  = 3rd Edition Dungeons and Dragons
| mythical          = [[Succubus (Traditional)|Succubus]]
}}
''For other uses of the word [[Succubus]], see [[Succubus (disambiguation)]].''
''For other uses of the word [[Succubus]], see [[Succubus (disambiguation)]].''


''The following information is in the SuccuWiki for the sake of completeness with the Dungeons and Dragons universe.''


The following information applies to the Greater Succubus in the 3.5 Edition Dungeon and Dragons ruleset.
'''Greater Succubus''' is a type of monster class found in the Third Edition ruleset for the ''Dungeon and Dragons'' role playing game.




== Statistics ==
== Statistics ==
*Greater Succubus
<center>
*Medium-Size Outsider (Chaotic, Evil)
{| class="wikitable"
*HD: 13d8+52 (104 hp)
|-
*Initiative: +5 (Dex)
|+ '''Greater Succubus'''
*Speed: 30 ft., fly 50 ft. (average)
|-
*AC: 24 (+5 Dex, +9 natural)
| '''Type''' || Medium-Size Outsider
*Attacks: 2 claws +15 melee
|-
*Damage: Claw 1d3+2
| '''Alignment''' || Always Chaotic Evil
*Face/Reach: 5 ft. by 5 ft./5 ft.
|-
*Special Atks: Spell-like abilities, energy drain, summon tanar’ri
| '''HD''' || 13d8+52 (104 hp)
*Special Qlt: Damage reduction 20/+2, SR 12, tanar’ri qualities, alternate form, tongues
|-
*Saves: Fort +12, Ref +13, Will +10
| '''Initiative''' || +5 (Dex)
*Abilities: Str 15, Dex 20, Con 18, Int 18, Wis 14, Cha 30
|-
*Skills: Bluff +56, Concentration +20, Disguise +26*, Diplomacy +26, *Escape Artist +21, Gather Information +26, Intimidate +26, Listen +20*, *Sense Motive + 18, Spot +20*, Scry +12.
| '''Speed''' || 30 ft., fly 50 ft. (average)
*Feats: Dodge, Mobility (2 extra feats)
|-
*Climate/Terrain: Any land and underground
| '''AC''' || 24 (+5 Dex, +9 natural)
*Organization: Solitary
|-
*CR: 18
| '''Attacks''' || 2 claws +15 melee
*Treasure: Standard
|-
*Alignment: Always chaotic evil
| '''Damage''' || Claw 1d3+2
*Advancement: 13-25 HD (Medium-size)
|-
 
| '''Face/Reach''' || 5 ft. by 5 ft./5 ft.
|-
| '''Special Attacks''' || Spell-like abilities, energy drain, summon tanar’ri
|-
| '''Special Qualities''' || Damage reduction 20/+2, SR 12,<br>tanar’ri qualities, alternate form, tongues
|-
| '''Saves''' || Fort +12, Ref +13, Will +10
|-
| '''Abilities''' || Str 15, Dex 20, Con 18, Int 18, Wis 14, Cha 30
|-
| '''Skills''' || Bluff +56, Concentration +20, Disguise +26*,<br>Diplomacy +26, *Escape Artist +21,<br>Gather Information +26, Intimidate +26, Listen +20*,<br>*Sense Motive + 18, Spot +20*, Scry +12
|-
| '''Feats''' || Dodge, Mobility (2 extra feats)
|-
| '''Climate/Terrain''' || Any land and underground
|-
| '''Organization''' || Solitary
|-
| '''CR''' || 18
|-
| '''Treasure''' || Standard
|-
| '''Advancement''' || 13-25 HD (Medium-size)
|-
|}
</center>


== Tanar’ri Qualities ==
*'''Tanar’ri Qualities''': Immunities (Ex): Tanar’ri are immune to poison and electricity.
*Immunities (Ex): Tanar’ri are immune to poison and electricity.
*Resistances (Ex): Tanar’ri have cold, fire, and acid resistance 20.
*Telepathy (Su): Tanar’ri can communicate telepathically with any creature within 100 feet that has a language.


*'''Resistances (Ex)''': Tanar’ri have cold, fire, and acid resistance 20.


== Succubus Abilities ==
*'''Telepathy (Su)''': Tanar’ri can communicate telepathically with any creature within 100 feet that has a language.
*Spell-Like Abilities: At will-charm monster, clairaudience/clairvoyance, darkness, detect good, detect thoughts, displacement, dominate monster, doom, ethereal jaunt (self plus 50 pounds of objects only), hold person, improved invisibility, mass charm, mass suggestion, plain shift, suggestion, and teleport without error (self plus 50 pounds of objects only); 1/day gate, geas, harm, unholy blight. These abilities are as the spells cast by a 20th-level sorcerer (save DC 20 + spell level).


*Energy Drain (Su): A Greater Succubus drains energy from a mortal it lures into some act of passion, she may also use this ability by simply planting a kiss on the victim or blowing a kiss to them. The succubus’s kiss or embrace inflicts one negative level; the victim must succeed at a Wisdom check (DC 15) to even notice. The Fortitude save to remove the negative level has a DC of 26. The blown kiss is treated as a ranged touch attack with a range of 30 feet.
*'''Spell-Like Abilities''': At will-charm monster, clairaudience/clairvoyance, darkness, detect good, detect thoughts, displacement, dominate monster, doom, ethereal jaunt (self plus 50 pounds of objects only), hold person, improved invisibility, mass charm, mass suggestion, plane shift, suggestion, and teleport without error (self plus 50 pounds of objects only); 1/day gate, geas, harm, unholy blight. These abilities are as the spells cast by a 20th-level sorcerer (save DC 20 + spell level).


*Loving Caress (Su): The caress of a greater succubus will charm any mortal for 1d3 hours. After this time that mortal will be enamored with her permanently. A will save DC 26 negates this ability.
*'''Energy Drain (Su)''': A Greater Succubus drains energy from a mortal it lures into some act of passion, she may also use this ability by simply planting a kiss on the victim or blowing a kiss to them. The succubus’s kiss or embrace inflicts one negative level; the victim must succeed at a Wisdom check (DC 15) to even notice. The Fortitude save to remove the negative level has a DC of 26. The blown kiss is treated as a ranged touch attack with a range of 30 feet.


*Induce Pleasure (Su): With a wink or a smile or the slightest seductive glance a greater succubus can afflict a subject with uncontrollable blissful pleasure. Upon failing a DC 26 Will save the victim collapses, wracked with convulsions of intense pleasure for 2d4 rounds. The subject can take no actions while in this state and is considered prone. After the effect ends, they may act normally.
*'''Loving Caress (Su)''': The caress of a greater succubus will charm any mortal for 1d3 hours. After this time that mortal will be enamored with her permanently. A will save DC 26 negates this ability.


*Summon Tanar’ri (Sp): Once per day a greater succubus can attempt to summon one balor with a 50% chance of success.
*'''Induce Pleasure (Su)''': With a wink or a smile or the slightest seductive glance a greater succubus can afflict a subject with uncontrollable blissful pleasure. Upon failing a DC 26 Will save the victim collapses, wracked with convulsions of intense pleasure for 2d4 rounds. The subject can take no actions while in this state and is considered prone. After the effect ends, they may act normally.


*Alternate Form (Su): Greater succubi can assume any humanoid form of Small to Large size as a standard action. This ability is similar to the polymorph self spell but allows only humanoid forms.
*'''Summon Tanar’ri (Sp)''': Once per day a greater succubus can attempt to summon one balor with a 50% chance of success.


::*While using this ability, a greater succubus gains a +10 circumstance bonus to Disguise checks.
*'''Alternate Form (Su)''': Greater succubi can assume any humanoid form of Small to Large size as a standard action. This ability is similar to the polymorph self spell but allows only humanoid forms. While using this ability, a greater succubus gains a +10 circumstance bonus to Disguise checks.


*Tongues (Su): A greater succubus has a permanent tongues ability as the spell cast by a 12th-level sorcerer. Succubi usually use verbal communication with mortals and save telepathic communication for conversing with other fiends.
*'''Tongues (Su)''': A greater succubus has a permanent tongues ability as the spell cast by a 12th-level sorcerer. Succubi usually use verbal communication with mortals and save telepathic communication for conversing with other fiends.


*Skills: Greater succubi receive a +8 racial bonus to Listen and Spot checks and +30 to bluff.
*'''Skills''': Greater succubi receive a +8 racial bonus to Listen and Spot checks and +30 to bluff.




== External Links==
== External Links==
*[http://www.wizards.com Official D&D Website]
*[http://rlcampaign.proboards.com/thread/14 Discussion of the Greater Succubus at D&D adventures]
*[http://www.giantitp.com/forums/showthread.php?274619-Greater-Succubus-Pathfinder-PEACH A slightly less powerful version of the Greater Succubus discussed at the Giant in the Playground Forum]

Latest revision as of 12:02, 11 June 2014

Greater Succubus
Dnd4e.jpg
Greater Succubus
Characteristics
Role Seducer
Controller
Corrupter
Alignment Chaotic Evil
Editions
(as a standard class) 3rd Edition Dungeons and Dragons
Mythological origins Succubus

For other uses of the word Succubus, see Succubus (disambiguation).


Greater Succubus is a type of monster class found in the Third Edition ruleset for the Dungeon and Dragons role playing game.


Statistics

Greater Succubus
Type Medium-Size Outsider
Alignment Always Chaotic Evil
HD 13d8+52 (104 hp)
Initiative +5 (Dex)
Speed 30 ft., fly 50 ft. (average)
AC 24 (+5 Dex, +9 natural)
Attacks 2 claws +15 melee
Damage Claw 1d3+2
Face/Reach 5 ft. by 5 ft./5 ft.
Special Attacks Spell-like abilities, energy drain, summon tanar’ri
Special Qualities Damage reduction 20/+2, SR 12,
tanar’ri qualities, alternate form, tongues
Saves Fort +12, Ref +13, Will +10
Abilities Str 15, Dex 20, Con 18, Int 18, Wis 14, Cha 30
Skills Bluff +56, Concentration +20, Disguise +26*,
Diplomacy +26, *Escape Artist +21,
Gather Information +26, Intimidate +26, Listen +20*,
*Sense Motive + 18, Spot +20*, Scry +12
Feats Dodge, Mobility (2 extra feats)
Climate/Terrain Any land and underground
Organization Solitary
CR 18
Treasure Standard
Advancement 13-25 HD (Medium-size)
  • Tanar’ri Qualities: Immunities (Ex): Tanar’ri are immune to poison and electricity.
  • Resistances (Ex): Tanar’ri have cold, fire, and acid resistance 20.
  • Telepathy (Su): Tanar’ri can communicate telepathically with any creature within 100 feet that has a language.
  • Spell-Like Abilities: At will-charm monster, clairaudience/clairvoyance, darkness, detect good, detect thoughts, displacement, dominate monster, doom, ethereal jaunt (self plus 50 pounds of objects only), hold person, improved invisibility, mass charm, mass suggestion, plane shift, suggestion, and teleport without error (self plus 50 pounds of objects only); 1/day gate, geas, harm, unholy blight. These abilities are as the spells cast by a 20th-level sorcerer (save DC 20 + spell level).
  • Energy Drain (Su): A Greater Succubus drains energy from a mortal it lures into some act of passion, she may also use this ability by simply planting a kiss on the victim or blowing a kiss to them. The succubus’s kiss or embrace inflicts one negative level; the victim must succeed at a Wisdom check (DC 15) to even notice. The Fortitude save to remove the negative level has a DC of 26. The blown kiss is treated as a ranged touch attack with a range of 30 feet.
  • Loving Caress (Su): The caress of a greater succubus will charm any mortal for 1d3 hours. After this time that mortal will be enamored with her permanently. A will save DC 26 negates this ability.
  • Induce Pleasure (Su): With a wink or a smile or the slightest seductive glance a greater succubus can afflict a subject with uncontrollable blissful pleasure. Upon failing a DC 26 Will save the victim collapses, wracked with convulsions of intense pleasure for 2d4 rounds. The subject can take no actions while in this state and is considered prone. After the effect ends, they may act normally.
  • Summon Tanar’ri (Sp): Once per day a greater succubus can attempt to summon one balor with a 50% chance of success.
  • Alternate Form (Su): Greater succubi can assume any humanoid form of Small to Large size as a standard action. This ability is similar to the polymorph self spell but allows only humanoid forms. While using this ability, a greater succubus gains a +10 circumstance bonus to Disguise checks.
  • Tongues (Su): A greater succubus has a permanent tongues ability as the spell cast by a 12th-level sorcerer. Succubi usually use verbal communication with mortals and save telepathic communication for conversing with other fiends.
  • Skills: Greater succubi receive a +8 racial bonus to Listen and Spot checks and +30 to bluff.


External Links