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Malady (3.5e Race): Difference between revisions

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== Personality ==
== Personality ==
The personalities of Malady tend to be cruel and sadistic at best. They are masters of acting and may seem to give off the impression of a kind soul.


The personalities of Malady tend to be cruel and sadistic at best. They are masters of acting and may seem to give off the impression of a kind soul.


== Physical Description ==
== Physical Description ==
A Malady looks similar to their [[succubus]] mothers save for the fact that they lack wings and a tail. However, they do inherit their father's fangs - literally. Otherwise, they seem like a normal human with pale skin, fair hair and a admirable figure. Notably, Malady are ageless and cease to show visible signs of aging after they begin adulthood. Although, some may cease the aging process at an earlier date.


A Malady looks similar to their [[succubus]] mothers save for the fact that they lack wings and a tail. However, they do inherit their father's fangs - literally. Otherwise, they seem like a normal human with pale skin, fair hair and a admirable figure. Notably, Malady are ageless and cease to show visible signs of aging after they begin adulthood. Although, some may cease the aging process at an earlier date.


== Relations ==
== Relations ==
Malady tend to fit into societies quite well due to their succubus heritage. Although, if and when a cleric discovers their undead core, some debate usually ensues which ends in the exile or execution of the Malady.


Malady tend to fit into societies quite well due to their succubus heritage. Although, if and when a cleric discovers their undead core, some debate usually ensues which ends in the exile or execution of the Malady.


== Alignment ==
== Alignment ==
Usually evil, their law-chaos axis tends vary.


Usually evil, their law-chaos axis tends vary.


== Lands ==
== Lands ==
Malady live nearly anywhere that is heavily populated (usually by humanoid races).


Malady live nearly anywhere that is heavily populated (usually by humanoid races).


== Religion ==
== Religion ==
Religion is a rather ambiguous topic with Malady. They are usually servants of the lord of their succubus mother.


Religion is a rather ambiguous topic with Malady. They are usually servants of the lord of their succubus mother.


== Language ==
== Language ==
In terms of languages, Malady are fluent in Abyssal and Common.


In terms of languages, Malady are fluent in Abyssal and Common.


== Names ==
== Names ==
Common names follow the scheme of mal-factors such as Pestilence, Curse, Evil, Destruction, etc.
Common names follow the scheme of mal-factors such as Pestilence, Curse, Evil, Destruction, etc.


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* Favored Class: Beguiler.
* Favored Class: Beguiler.
* Level Adjustment: +1
* Level Adjustment: +1


== Vital Statistics ==
== Vital Statistics ==

Revision as of 12:19, 17 May 2014

Malady
Malady.jpg
Flavour image of a female Malady
Original art by Pablo Fernandez
Characteristics
Role Beguiler
Power source Mainly Succubus based
with some Vampiric
tendencies
Alignment Any Evil
Publication history
Editions 3.5 Edition Dungeons and Dragons
Source books D&D Wiki.com
First appearance D&D Wiki.com
Mythological origins Succubi and Vampires
Based on Succubi and Vampires
Stats OGL stats

For other uses of the word Succubus, see Succubus (disambiguation).


The following article was created by The DandDWiki user Reiner


A Malady is the cursed spawn of a Succubus and a vampire. This information is for the 3.5 edition of the Dungeons and Dragons role playing game.


Malady Stats

  • LA: +1
  • ECL: 2
  • Type: Outsider (Native)
  • Ability Adjustment: +4 Charisma, −2 Intelligence
  • Size: Medium
  • Favored Class: Beguiler


Personality

The personalities of Malady tend to be cruel and sadistic at best. They are masters of acting and may seem to give off the impression of a kind soul.


Physical Description

A Malady looks similar to their succubus mothers save for the fact that they lack wings and a tail. However, they do inherit their father's fangs - literally. Otherwise, they seem like a normal human with pale skin, fair hair and a admirable figure. Notably, Malady are ageless and cease to show visible signs of aging after they begin adulthood. Although, some may cease the aging process at an earlier date.


Relations

Malady tend to fit into societies quite well due to their succubus heritage. Although, if and when a cleric discovers their undead core, some debate usually ensues which ends in the exile or execution of the Malady.


Alignment

Usually evil, their law-chaos axis tends vary.


Lands

Malady live nearly anywhere that is heavily populated (usually by humanoid races).


Religion

Religion is a rather ambiguous topic with Malady. They are usually servants of the lord of their succubus mother.


Language

In terms of languages, Malady are fluent in Abyssal and Common.


Names

Common names follow the scheme of mal-factors such as Pestilence, Curse, Evil, Destruction, etc.


Racial Traits

  • +4 Charisma, −2 Intelligence −2 Wisdom; +2 Strength if Male, +2 Dexterity if Female
  • Outsider (Native)
  • Medium
  • Malady base land speed is 30 feet
  • Blood Lust (Ex): A Malady requires one pint of blood every day (which can be obtained through a single bite attack). A Malady gains a +2 competence bonus to Charisma for 10 minutes after having consumed a pint of blood. However, if the Malady has not consumed at least one pint of blood over the course of 24-hours, they will become fatigues with no save. After a week, without blood, the condition will worsen to exhausted. This condition may be alleviated by consuming a pint of blood.
  • Bite Attack: The Malady has a natural bite attack which deals 1d6 damage.
  • Chains of Undeath (Ex): A Malady, like undead, is healed by negative energy and damaged by positive energy. A Malady is also subject to turning (although, it has +4 turn resistance).
  • Force of Personality (Ex): A Malady gain a +2 bonus to all checks using charisma.
  • Spell-Like Ability: 1/day— Suggestion. Caster level is equal to a Malady's HD. The save DC is Charisma-based.
  • Automatic Languages: Abyssal and Common. Bonus Languages: Any.
  • Favored Class: Beguiler.
  • Level Adjustment: +1


Vital Statistics

Malady Random Starting Ages
Adulthood Simple Moderate Complex
15 years +1d6 +2d8 +3d10


Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
16 years 35 years 60 years +5d4 years
  1. At middle age, +1 to Int, Wis, and Cha.
  2. At old age, +2 to Int, Wis, and Cha.
  3. At venerable age, +3 to Int, Wis, and Cha.


Malady Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 5' 5" +3d4 125 lb. × 3 lb.
Male 5' 5" +3d4 125 lb. × 3 lb.


External Links