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==Succubi in this game==
==Succubi in this game==
===Rumors===
===Rumors===
One rumor heard throughout one of the games is that: Once there traveled a woman throughout the lands, a Succubus, she called herself. Such was her beauty that every man she passed was quick to offer her both his life and his soul. The rumor is heard in the Sacred Underworld module.
One rumor heard throughout one of the games is that: ''Once there traveled a woman throughout the lands, a Succubus, she called herself. Such was her beauty that every man she passed was quick to offer her both his life and his soul.'' The rumor is heard in the Sacred Underworld module.


===Codex of Daemons Succubus===
===Codex of Daemons Succubus===

Revision as of 09:59, 9 July 2010


For other uses of the word Succubus, see Succubus (disambiguation).


The box cover of the video game Sacred

Sacred is an action role-playing game for Microsoft Windows released in 2004. It takes place on the magical continent of Ancaria, with characters of various races (dark elf, wood elf, vampiress, etc.) each with their own missions. More than 1.8 million copies of the game were sold worldwide.[1] In 2008 Linux Game Publishing announced that they would port the game to the Linux operating system.[2]

Sacred was developed by Studio II Software and Ascaron Entertainment and published in 2004 by Encore in the USA release.

In this video game series, creatures called Succubi appear in several locations.


Game Information

  • Title: Sacred Video Game Series
  • Developer(s): Ascaron
  • Publisher(s): Encore, Koch Media, Red Ant Enterprises, Linux Game Publishing (Linux version)
  • Designer(s): Aarne Jungerberg, Michael Bhatty, Hans-Arno Wegner
  • Platform(s): Microsoft Windows, Linux
  • Release date(s): Microsoft Windows: 2004, Linux: 2009
  • Genre(s): Action role-playing
  • Mode(s): Single-player, Multiplayer
  • Rating(s): ESRB: T
  • Media: CD, DVD, Steam download, GoG.com download
  • System requirements:
  • Microsoft Windows: 800 MHz Processor, 256MB RAM, 16MB 3D video card (DirectX 8 compatible), DirectX compatible sound card, 2GB hard disk space, Windows 98/ME/2000/XP, Internet connection/Network card for multiplayer modes
  • Linux: 1GHz Processor, 256MB RAM, 32MB 3D video card (OpenGL compatible), OSS/ALSA compatible sound card, 3.7GB hard disk space


Characters

Upon beginning the game, players are given a choice to start with one of six different character types :

  • Gladiator: a strong, barbarian-like fighter
  • Dark Elf: a cunning, trap and poison-using warrior
  • Wood Elf: a long range sniper
  • Vampiress: a knight-like fighter who can turn into a vampire
  • Battle-Mage: a mage who may also acquire weapon skills
  • Seraphim: an angel-like fighter with many blessings and light-oriented spells

The Daemon and Dwarf were additional characters added in the expansion Sacred Underworld and included in Sacred Gold. This was the first appearence of Succubi as well.

Each character begins in a different part of Ancaria (the continent that Sacred takes place within), and with a different starting quest. For example, the Gladiator starts in a colosseum, enslaved by his master, while the Seraphim starts in a church. The Dark Elf starts on a cliff with a Wood Elf companion. Throughout the game, the characters all receive different sub-quests.

Each character class is also restricted to a certain set of items, and has a different set of skills. To increase these skill levels, characters must find runes which correspond to those skills, a rather novel system in contrast to the more mainstream model of skill points. Some character classes have identical skills, but the runes from one class cannot be used to advance skills in another class. Runes may be traded.


Storyline

A great Sakkara demon was conjured into existence by the necromancer Shaddar. The conjuring went wrong, and the Sakkara demon is now loose in the world of Ancaria. The heroes must find the five elements of Ancaria (wind, fire, earth, water, void), and use them to defeat the monster. Each hero has different objective]s along the way, but eventually, they all lead up to this one final quest.


Graphics

At the first glance, the graphics of Sacred looks like a mixture of 2D and 3D: the floors and walls are in 2D, while the player, monsters, and all objects that the player can interact with are in 3D. Much like in Diablo II (when using Glide or Direct3D modes in Diablo II), there is a perspective effect to give a pseudo-3D movement to the user, so the environment looks more dynamic and therefore somewhat three-dimensional.

Despite the optical illusion the floor is in fact a three-dimensional plane, modeled to resemble slightly irregular natural ground. The light radius surrounding the player (which is usually a perfect circle on flat floors) is affected by the floor variations, which reveals slight differences in height and texture. This does sometimes affect the gameplay or movement of the character (which is not always restricted to 2D movement, e.g. the daemon flying over cliffs) and is therefore not purely cosmetic.


Ancaria

The whole of Sacred takes place on the continent of Ancaria, where there are several towns and villages to be visited. Even when you begin the game more than 70% of Ancaria is already available to be traveled on. To the south of Ancaria, there is a vast desert and lava-ridden plains. In the north, there is a wall of mountains and an icy backdrop. In both the east and the west there are large forests, blocking the way and stopping further travel. In the game there is an option to buy horses, which can be used for faster travel and to battle opponents, but will not affect your ability to traverse difficult terrain in most situations.


Items

Sacred features a vast array of items that can be obtained from shops, various containers (chests, barrels, graves...), dead monsters or "magical hiding places" in many of the rocks and bushes throughout Ancaria, which are indicated by a yellow sparkle. Many of the items can be only equipped by one type of character, like wings, which can only be equipped by a Seraphim.

There are also several potion types, such as the typical health heal, but there are other types, like Potions of Undead death, which stops Undead from reviving once you kill them, and "Potions of Concentration", which regenerate your combo attacks so you can use them faster. There are no mana-heal potions in Sacred, because mana is not a feature of the game. Also, monsters occasionally drop a rune that increases a certain skill for a certain character, if used.

If the player owns a horse several different types of saddles can be bought to be used on it. These saddles increase the speed, defense, and damage done by the horse. Only 1 horse may be owned at a time, and the horse can be damaged and killed.

The names of items are in five different colors, which represent different quality classes of equipment:

  • white - basic item
  • blue - magical item
  • yellow - rare item
  • brown/golden - unique item
  • green - belongs to a set

Sometimes, a monster drops a set item. Much like in Diablo II these set items will become much more powerful when gathered together and are very useful and sought-after in multiplayer games. However, this is not to say that unique items are inferior to set items. Unique items are usually individually better than set items.

Some items also can be imbued with better stats. If you take an item with a number of "slots," indicated by small boxes in the inventory screen, you will be able to imbue it by taking it to a blacksmith and then using either jewellery, a rune, skeleton skull or one of the blacksmith's techniques on it up to as many times as there are slots in it. Once imbued you can remove 1 rune or piece of jewellery from it, but all other items in the slots are lost when you do this. Though you can't use a rune or jewellery which isn't of your class, you can socket it in an item to gain the benefit of its magical and possible stat-raising properties.

Skills

Every character in Sacred has a different set of skills that are available to them. The only way to obtain them is to find a rune of that particular skill and use it to make it available to use for you. Each character has between 11 and 22 different skills that can be unlocked and used. To increase your level in a skill, you must find another rune for that skill and use it.

To use a skill, you have to drag it to one of your available skill slots.

There are also several "combo masters" spread throughout Ancaria, which can combine up to four separate skills into a combo, which you can use in the game. The combo masters can also trade runes you cannot use or don't need for a rune of your choice. You can trade 2 runes for 1 random rune or 3 runes for a random rune of your class. If you give him four runes of any character class and pay him 2000 gold pieces, he will give you a rune of your choice from within your character class.

Enemies

Ancaria has many enemies. These include human enemies, such as bandits and deserting soldiers, elves, undead, animals, monsters and demons. There are also several powerful dragons in Ancaria of which all but one can be fought and defeated. Enemies respawn whenever a player loads a game and are generated in random positions throughout a certain area. Occasionally, a player encounters an enhanced version of a monster.


Game Versions

  • Sacred - the original game, was released in February 2004
  • Sacred Plus - Free expansion pack, was released in October 2004. It adds 2 regions, monsters, quests, items
  • Sacred Underworld - Expansion pack, was released in April 2005. It adds 2 player characters (Daemon and Dwarf), 6 regions, 2 acts, new monsters and items
  • Sacred Gold - Released in August 2005, this version is the full release. It contains: Sacred (original), the Sacred Plus expansion, and the Sacred Underworld expansion


Succubi in this game

Rumors

One rumor heard throughout one of the games is that: Once there traveled a woman throughout the lands, a Succubus, she called herself. Such was her beauty that every man she passed was quick to offer her both his life and his soul. The rumor is heard in the Sacred Underworld module.

Codex of Daemons Succubus

The following is taken from the Codex of Demons guide at the Sacred II forums. You can find the original page here.

References


External links