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{{ template:infobox DnD module
<!-- |italic title = (see above) -->
| module_title            = Savage Tide Adventure Path
| module_image            = [[Image:TSR82139 180.jpeg]]
| image_caption          =Cover of ''Dungeon'' #139 wherein began the ''Savage Tide'' Adventure Path.
| module_code            =
| module_rules            = Dungeons and Dragons
| module_character_levels = All
| module_campaign        = Greyhawk
| module_authors          = Multiple
| module_first_published  = October 2006 -<br>September 2007
| pages                  = 12 ''Dungeon'' magazine<br>Article Installments
| isbn                    =
| series                  =
}}
''For other uses of the word [[Succubus]], see [[Succubus (disambiguation)]].''
The '''Savage Tide Adventure Path''' (or simply '''Savage Tide''') was the third and final Adventure Path for the ''Dungeons and Dragons'' role playing game, published over twelve installments from October 2006 through September 2007 in ''Dungeon'' magazine.


It began in the city of Sasserine, just north of the city of Cauldron, which serves as the setting for the first Adventure Path, ''Shackled City''. During one of these adventures, ''Wells of Darkness'', players encounter [[Shami-Amourae]] the [[Succubus (Dungeons and Dragons)|succubus]]-goddess and former consort of [[Demogorgon]].


''For other uses of the word [[Succubus]], see [[Succubus (disambiguation)]].''


== General Outline==
In June 2006, a promotional announcement in ''Dungeon'' explained the adventure as:
<blockquote>[T]he ''Savage Tide'' Adventure Path [is] a 12-installment campaign designed to take characters from the heady days of first level all the way to the responsibilities of level 20. Running every month from issue #139 to the milestone ''Dungeon'' #150, the ''Savage Tide'' takes players on an ocean voyage that begins in the fecund southern jungles and leads deep into the heart of the treacherous Lower Planes.<ref>{{cite journal | editor-last = Mona | editor-first = E. | editor-link = Erik Mona |date=June 2006 | title = Savage Tidings | journal = Dungeon Adventures | issue = 135 | page = 8 | location = Bellevue, WA | publisher = Paizo Publishing}}</ref></blockquote>


== Setting ==
The story nominally takes place in the ''Greyhawk'' campaign setting, but is designed to be easily adapted to any of the other ''Dungeons & Dragons'' settings such as ''Forgotten Realms'' or ''Eberron''. Much of the action is staged on the Isle of Dread, and ''Dungeon'' editor Erik Mona stated that, partially because of this, the campaign would contain a number of ''Mystara'' references, including specific monsters which had not previously appeared in the then-current edition of ''Dungeons & Dragons''.


[[Image:TSR82139 180.jpeg|thumb|right|180px|The cover of Dungeon issue #139. This issue began the Savage Tide Adventure Path.]]
== Summary ==
The campaign begins in the city of Sasserine and nearby environs, where the party discovers the first clues about an impending disaster called the Savage Tide. The action then moves to the Isle of Dread for the middle portion of the series, and the party must deal with the dangers of the island and unearth more information about the Savage Tide. After a short stop in the depraved pirate city of Scuttlecove, the final third of the campaign takes place in the Abyss, where the party must find a way to stop the Savage Tide and confront its architect.


The '''''Savage Tide Adventure Path''''' (or simply '''''Savage Tide''''') is the third and final Adventure Path installment in the ''Dungeons & Dragons'' roleplaying game adventure series published in ''Dungeon magazine''. Due to the lapsing of Paizo Publishing's license to publish Dungeon, future adventure paths will be published in ''Pathfinder''. It begins in the city of Sasserine, just north of the city of Cauldron, the setting for the first adventure path.
The ''Savage Tide'' Adventure Path consisted of the following installments:


==Story==
{| class="wikitable" style="width:100%;"
To quote Dungeon's promotional announcement:
|-
:''... the Savage Tide Adventure Path, a 12-installment campaign designed to take characters from the heady days of first level all the way to the responsibilities of level 20. Running every month from issue #139 to the milestone DUNGEON #150, the Savage Tide takes players on an ocean voyage that begins in the fecund southern jungles and leads deep into the heart of the treacherous Lower Planes.''
! width="60" | Chapter
! Title
! Authors
! Illustrators
! width="50" | Levels
! width="40" | Issue
! width="100" | Date
|-
| style="text-align: center;" | 1
| "There Is No Honor"
| James Jacobs
| style=white-space:nowrap | Ben Wootten; Dan Scott <small>(cover)</small>; Robert Lazzaretti <small>(cartography for entire series)</small>
| style="text-align: center;" | 1–3
| style="text-align: center;" | 139
| style="text-align: center;" | October 2006
|-
| colspan="7" | In this opening adventure, the characters are drawn into a murderous family feud. Undead pirates and a powerful thieves guild feature heavily.
|-
| style="text-align: center;" | 2
| "The Bullywug Gambit"
| Nicolas Logue
| Warren Mahy, B. Wootten
| style="text-align: center;" | 3–5
| style="text-align: center;" | 140
| style="text-align: center;" | November 2006
|-
| colspan="7" | Hired to find a missing brother, the characters discover a secret hideout and witness the effects of the Savage Tide.
|-
| style="text-align: center;" | 3
| style=white-space:nowrap | "The Sea Wyvern's Wake"
| Richard Pett
| W. Mahy, B. Wootten
| style="text-align: center;" | 5–7
| style="text-align: center;" | 141
| style="text-align: center;" | December 2006
|-
| colspan="7" | The characters begin their journey to the Isle of Dread; the lost city of Tamoachan and a monstrous sargasso are featured highlights.
|-
| style="text-align: center;" | 4
| "Here There Be Monsters"
| Jason Bulmahn
| W. Mahy, B. Wootten
| style="text-align: center;" | 7–8
| style="text-align: center;" | 142
| style="text-align: center;" | January 2007
|-
| colspan="7" | Shipwrecked on the Isle of Dread, the characters travel south along the coast to the colony of Farshore.
|-
| style="text-align: center;" | 5
| "Tides of Dread"
| Stephen S. Greer, Gary Holian
| W. Mahy, B. Wootten
| style="text-align: center;" | 9–10
| style="text-align: center;" | 143
| style="text-align: center;" | February 2007
|-
| colspan="7" | Warned of an imminent attack by a pirate fleet, the characters seek to fortify the colony of Farshore.
|-
| style="text-align: center;" | 6
| "The Lightless Depths"
| style=white-space:nowrap | F. Wesley Schneider, James L. Sutter
| W. Mahy, B. Wootten
| style="text-align: center;" | 11–12
| style="text-align: center;" | 144
| style="text-align: center;" | March 2007
|-
| colspan="7" | On a quest underground to seek the source of mysterious pearls, the characters discover a horrifying city of slumbering aboleths.
|-
| style="text-align: center;" | 7
| "City of Broken Idols"
| Tito Leati
| W. Mahy, B. Wootten
| style="text-align: center;" | 13–15
| style="text-align: center;" | 145
| style="text-align: center;" | April 2007
|-
| colspan="7" | Still seeking clues to the mysterious pearls, the characters travel to the taboo central plateau of the Isle of Dread, to confront the terrible creatures that live there.
|-
| style="text-align: center;" | 8
| "Serpents of Scuttlecove"
| James Jacobs, Richard Pett
| W. Mahy, B. Wootten; Tomás Giorello <small>(cover)</small>
| style="text-align: center;" | 15–17
| style="text-align: center;" | 146
| style="text-align: center;" | May 2007
|-
| colspan="7" | The characters once again board the ''Sea Wyvern'', this time to sail for Scuttlecove – a hideous city of pirates, slavers, cannibals, and worse – in search of clues to the final Savage Tide and the rescue of their patron.
|-
| style="text-align: center;" | 9
| "Into the Maw"
| Robert J. Schwalb
| W. Mahy, B. Wootten; Mark Sasso <small>(cover)</small>
| style="text-align: center;" | 17–18
| style="text-align: center;" | 147
| style="text-align: center;" | June 2007
|-
| colspan="7" | The party sails into the Abyss itself, seeking to infiltrate a demonic prison fortress and turn its fiendish factions against each other.
|-
| style="text-align: center;" | 10
| "Wells of Darkness"
| Eric L. Boyd
| W. Mahy, B. Wootten; Andrew Hou <small>(cover)</small>
| style="text-align: center;" | 18–19
| style="text-align: center;" | 148
| style="text-align: center;" | July 2007
|-
| colspan="7" | To learn the secret of stopping the Savage Tide, the party must free [[Shami-Amourae]], [[Succubus (Dungeons and Dragons)|succubus]]-goddess and former consort of [[Demogorgon]], from the Wells of Darkness, deep in the Abyss.
|-
| style="text-align: center;" | 11
| "Enemies of My Enemy"
| Wolfgang Baur
| W. Mahy, B. Wootten; James Ryman <small>(cover)</small>
| style="text-align: center;" | 19–20
| style="text-align: center;" | 149
| style="text-align: center;" | August 2007
|-
| colspan="7" | Our heroes travel to Hades, Arborea, and the depths of the Abyss in order to recruit allies against Demogorgon from the eladrin court, demons, and even other [[Demon Lord (Dungeons and Dragons)|Demon Lords]].
|-
| style="text-align: center;" | 12
| "Prince of Demons"
| Greg A. Vaughn
| W. Mahy, B. Wootten; Wayne Reynolds <small>(cover)</small>
| style="text-align: center;" | 20
| style="text-align: center;" | 150
| style="text-align: center;" | September 2007
|-
| colspan="7" | In the final chapter of the ''Savage Tide'' Adventure Path, an army of demons and eladrin stands ready to mount an assault on Demogorgon's Abyssal realm of Gaping Maw. The party must take advantage of this distraction and prevent Demogorgon from activating the Savage Tide and driving a world insane.
|}


==Setting==
The story is nominally set in the ''World of Greyhawk'' campaign setting, but is designed to be easily transported to any of the popular ''Dungeons & Dragons'' settings such as the ''Forgotten Realms'' and ''Eberron''. Much of it will take place on the Isle of Dread, and Erik Mona has stated that, partially because of this, the campaign will contain a number of ''Mystara'' references, including ''Mystara''-specific monsters which have not previously appeared in the current edition of ''Dungeons & Dragons''.


== Summary ==
== References ==
The campaign begins in the city of Sasserine and the nearby environs, where the party discovers the first clues about an impending disaster called the Savage Tide. The action then moves to the Isle of Dread for the middle portion of the campaign, and the party must deal with the dangers of the island and unearth more information about the Savage Tide. The final third of the campaign takes place in the Abyss, where the party must find a way to stop the Savage Tide and confront its architect.
<references/>


The Adventure Path consists of the following adventures:


*"There Is No Honor" by James Jacobs (''Dungeon'' 139, October 2006) – In this opening adventure, the characters are drawn into a murderous family feud. Undead pirates and a powerful thieves' guild feature heavily.
==External Links==
*"The Bullywug Gambit" by Nicolas Logue (''Dungeon'' 140, November 2006) – Hired to find a missing brother, the characters discover a secret hideout and witness the effects of the savage tide.
*[http://en.wikipedia.org/wiki/Savage_Tide The original source of this article at Wikipedia]
*"The Sea Wyvern's Wake" by Richard Pett (''Dungeon'' 141, December 2006) – The characters begin their journey to the Isle of Dread; the lost city of Tamoachan and a monstrous sargasso are featured highlights.
*"Here There Be Monsters" by Jason Bulmahn (''Dungeon'' 142, January 2007) – Shipwrecked on the Isle of Dread, the characters travel south along the coast to the colony of Farshore.
*"Tides of Dread" by Stephen S. Greer and Gary Holian (''Dungeon'' 143, February 2007) – Warned of an imminent attack by a pirate fleet, the characters seek to fortify the colony of Farshore.
*"The Lightless Depths" by F. Wesley Schneider and James Lafond Sutter (''Dungeon'' 144, March 2007) – On a quest underground to seek the source of mysterious pearls, the characters discover a horrifying city of slumbering aboleths.
*"City of Broken Idols" by Tito Leati (''Dungeon'' 145, April 2007) – Still seeking clues to the mysterious pearls, the characters travel to the taboo central plateau of the Isle of Dread, to confront the terrible creatures that live there.
*"Serpents of Scuttlecove" by Richard Pett (''Dungeon'' 146, May 2007) - The characters once again board the ''Sea Wyvern'', this time to sail for Scuttlecove - a hideous city of pirates, slavers, cannibals, and worse - in search of clues to the final Savage Tide and the rescue of their patron.
*"Into the Maw" by Robert J. Schwalb (''Dungeon'' 147, June 2007) - The party sails into the Abyss itself, seeking to infiltrate a demonic prison fortress and turn its fiendish factions against each other.
*'''"Wells of Darkness" by Eric Boyd (''Dungeon'' 148, July 2007) - To learn the secret of stopping the savage tide, the party must free [[Shami-Amourae]], succubus-goddess and former consort of Demogorgon, from the Wells of Darkness, deep in the Abyss.'''
*"Enemies of My Enemy" by Wolfgang Baur (''Dungeon'' 149, August 2007) - Our heroes travel to Hades, Arborea, and the depths of the Abyss in order to recruit allies against Demogorgon from the eladrin court, daemons, and even other demon lords.
*"Prince of Demons" by Greg Vaughn (''Dungeon'' 150, September 2007) - In the final adventure of the Savage Tide Adventure Path, an army of demons and eladrins stands ready to mount an assault on Demogorgon's Abyssal realm of Gaping Maw. The party must take advantage of this distraction and prevent Demogorgon from activating the Savage Tide and driving a world insane.

Latest revision as of 10:16, 23 June 2014

Savage Tide Adventure Path
TSR82139 180.jpeg
Cover of Dungeon #139 wherein began the Savage Tide Adventure Path.
Rules required Dungeons and Dragons
Character levels All
Campaign setting Greyhawk
Authors Multiple
First published October 2006 -
September 2007
Pages 12 Dungeon magazine
Article Installments

For other uses of the word Succubus, see Succubus (disambiguation).


The Savage Tide Adventure Path (or simply Savage Tide) was the third and final Adventure Path for the Dungeons and Dragons role playing game, published over twelve installments from October 2006 through September 2007 in Dungeon magazine.

It began in the city of Sasserine, just north of the city of Cauldron, which serves as the setting for the first Adventure Path, Shackled City. During one of these adventures, Wells of Darkness, players encounter Shami-Amourae the succubus-goddess and former consort of Demogorgon.


General Outline

In June 2006, a promotional announcement in Dungeon explained the adventure as:

[T]he Savage Tide Adventure Path [is] a 12-installment campaign designed to take characters from the heady days of first level all the way to the responsibilities of level 20. Running every month from issue #139 to the milestone Dungeon #150, the Savage Tide takes players on an ocean voyage that begins in the fecund southern jungles and leads deep into the heart of the treacherous Lower Planes.[1]

Setting

The story nominally takes place in the Greyhawk campaign setting, but is designed to be easily adapted to any of the other Dungeons & Dragons settings such as Forgotten Realms or Eberron. Much of the action is staged on the Isle of Dread, and Dungeon editor Erik Mona stated that, partially because of this, the campaign would contain a number of Mystara references, including specific monsters which had not previously appeared in the then-current edition of Dungeons & Dragons.

Summary

The campaign begins in the city of Sasserine and nearby environs, where the party discovers the first clues about an impending disaster called the Savage Tide. The action then moves to the Isle of Dread for the middle portion of the series, and the party must deal with the dangers of the island and unearth more information about the Savage Tide. After a short stop in the depraved pirate city of Scuttlecove, the final third of the campaign takes place in the Abyss, where the party must find a way to stop the Savage Tide and confront its architect.

The Savage Tide Adventure Path consisted of the following installments:

Chapter Title Authors Illustrators Levels Issue Date
1 "There Is No Honor" James Jacobs Ben Wootten; Dan Scott (cover); Robert Lazzaretti (cartography for entire series) 1–3 139 October 2006
In this opening adventure, the characters are drawn into a murderous family feud. Undead pirates and a powerful thieves guild feature heavily.
2 "The Bullywug Gambit" Nicolas Logue Warren Mahy, B. Wootten 3–5 140 November 2006
Hired to find a missing brother, the characters discover a secret hideout and witness the effects of the Savage Tide.
3 "The Sea Wyvern's Wake" Richard Pett W. Mahy, B. Wootten 5–7 141 December 2006
The characters begin their journey to the Isle of Dread; the lost city of Tamoachan and a monstrous sargasso are featured highlights.
4 "Here There Be Monsters" Jason Bulmahn W. Mahy, B. Wootten 7–8 142 January 2007
Shipwrecked on the Isle of Dread, the characters travel south along the coast to the colony of Farshore.
5 "Tides of Dread" Stephen S. Greer, Gary Holian W. Mahy, B. Wootten 9–10 143 February 2007
Warned of an imminent attack by a pirate fleet, the characters seek to fortify the colony of Farshore.
6 "The Lightless Depths" F. Wesley Schneider, James L. Sutter W. Mahy, B. Wootten 11–12 144 March 2007
On a quest underground to seek the source of mysterious pearls, the characters discover a horrifying city of slumbering aboleths.
7 "City of Broken Idols" Tito Leati W. Mahy, B. Wootten 13–15 145 April 2007
Still seeking clues to the mysterious pearls, the characters travel to the taboo central plateau of the Isle of Dread, to confront the terrible creatures that live there.
8 "Serpents of Scuttlecove" James Jacobs, Richard Pett W. Mahy, B. Wootten; Tomás Giorello (cover) 15–17 146 May 2007
The characters once again board the Sea Wyvern, this time to sail for Scuttlecove – a hideous city of pirates, slavers, cannibals, and worse – in search of clues to the final Savage Tide and the rescue of their patron.
9 "Into the Maw" Robert J. Schwalb W. Mahy, B. Wootten; Mark Sasso (cover) 17–18 147 June 2007
The party sails into the Abyss itself, seeking to infiltrate a demonic prison fortress and turn its fiendish factions against each other.
10 "Wells of Darkness" Eric L. Boyd W. Mahy, B. Wootten; Andrew Hou (cover) 18–19 148 July 2007
To learn the secret of stopping the Savage Tide, the party must free Shami-Amourae, succubus-goddess and former consort of Demogorgon, from the Wells of Darkness, deep in the Abyss.
11 "Enemies of My Enemy" Wolfgang Baur W. Mahy, B. Wootten; James Ryman (cover) 19–20 149 August 2007
Our heroes travel to Hades, Arborea, and the depths of the Abyss in order to recruit allies against Demogorgon from the eladrin court, demons, and even other Demon Lords.
12 "Prince of Demons" Greg A. Vaughn W. Mahy, B. Wootten; Wayne Reynolds (cover) 20 150 September 2007
In the final chapter of the Savage Tide Adventure Path, an army of demons and eladrin stands ready to mount an assault on Demogorgon's Abyssal realm of Gaping Maw. The party must take advantage of this distraction and prevent Demogorgon from activating the Savage Tide and driving a world insane.


References

  1. (June 2006) "Savage Tidings". Dungeon Adventures (135). Bellevue, WA: Paizo Publishing.


External Links