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Succubus (Heroes of Newerth): Difference between revisions
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Casting any spells on the target that deals direct damage to the target, will break the mesmerize, and do full damage. Attacking the target during mesmerize will transfer mesmerize to the attacker, and reset the duration. This can also be done by a friendly hero. | Casting any spells on the target that deals direct damage to the target, will break the mesmerize, and do full damage. Attacking the target during mesmerize will transfer mesmerize to the attacker, and reset the duration. This can also be done by a friendly hero. | ||
===Attribute Boost=== | |||
*+2 Strength | |||
*+2 Agility | |||
*+2 Intelligence | |||
Latest revision as of 10:22, 26 November 2014
Succubus | |
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Heroes of Newerth character | |
Heroes of Newerth Succubus | |
First appearance | Heroes of Newerth |
First game | Heroes of Newerth |
Heroes of Newerth | |
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Developer(s) | S2 Games |
Publisher(s) | S2 Games |
Designer(s) | James Fielding Alan Cacciamani Pu Liu Brent Wiedmer Matthew Knizacky |
Artist(s) | Jesse Hayes Joseph Crack Bruce Glidewell Aaron Holley Jeremy Moe Carlos Muchaca Ari Targownik |
Composer(s) | Arnej Šećerkadić |
Engine | K2 engine |
Platform(s) | Microsoft Windows, Mac OS X, Linux |
Release date(s) | May 12, 2010 |
Genre(s) | Multiplayer online battle arena |
Mode(s) | Multiplayer |
Media/Digital distribution | Digital distribution |
For other uses of the word Succubus, see Succubus (disambiguation).
Succubi in the Heroes of Newerth video game by S2 Games are an Intelligence disabler/ganker type of hero. Their damage output combined with their very strong disables make them a devastating hero in any lineup within the game.
Description
Many a soldier of the Legion has disappeared on solitary watches when the Succubus is at large, lured by her seductive calls. Swollen with stolen life, this demon offers no true pleasure to those who succumb to her advances. but all the same her name carries a certain terrible allure.
Playing Strategy
A Succubus is an Intelligence disabler/ganker. Her damage output combined with her very strong disables make her a devastating hero in any lineup. For best results, Succubus should solo middle. She will have a tougher time if she dual lanes.
Mesmerize is a unique disable, in that when cast on someone, if they are attacked, the disable is broken and the attacker is in turn disabled. Make sure not to use this disable on an enemy who you or an ally is attacking so they are not punished instead.
Succubus' Hold is a damage over time ability that disables the target while you channel it. Make sure to use this ability when you can not be disabled, which will interrupt the ability. This ability has very good synergy with the item Puzzlebox.
You can summon the Puzzlebox minions before channeling your ultimate, allowing you to do extra damage to the target with the minions while you and the target are occupied.
Statistics
Primary Attribute | Intelligence |
Strength | 18 |
Agility | 18 |
Intelligence | 18 |
Type | Ranged |
Damage | 51-57 |
Attack Range | 400 |
Attacks/sec | 0.69 |
Move Speed | 305 |
Strength/level | 2.1 |
Agility/level | 2.1 |
Intelligence/level | 2.1 |
Armor | 3.52 |
Damage Reduction | 17% |
Magic Armor | 5.5 |
Magic Damage Reduction | 25% |
Skills | Smitten Heartache Mesmerize Succubus' Hold |
Skills and Abilities
Smitten
- Type: Magic
- Target: Non-Boss Enemies
- Succubus causes a target enemy to be smitten with her beauty. Drastically reduces all damage done by the target.
Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
---|---|---|---|---|---|
Mana Cost | 95 | 105 | 115 | 125 | Applies Smitten to target for 15 seconds. Smitten Effects: Reduces all damage dealt by -10/-20/-30/-40% |
Cool Down | 15 | 15 | 15 | 15 | |
Range | 1000 | 1000 | 1000 | 1000 |
Heartache
- Type: Magic
- Target: Enemy Units
- Succubus breaks the heart of a foe, and feeds off the despair it causes, simultaneously damaging the enemy and healing herself.
Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
---|---|---|---|---|---|
Mana Cost | 125 | 150 | 175 | 200 | Deals 90/160/230/300 True damage to target unit, and heals self for 90/160/230/300. |
Cool Down | 15 | 15 | 15 | 15 | |
Range | 625 | 625 | 625 | 625 |
Mesmerize
- Type: Magic
- Target: Enemy and Willing Ally Units
- Succubus mesmerizes a target. The target becomes completely disabled, and takes some damage over time. If any unit attacks the mesmerized target, the effects are passed to them.
Level 1 | Level 2 | Level 3 | Level 4 | Effect | |
---|---|---|---|---|---|
Mana Cost | 130 | 140 | 150 | 160 | Applies Mesmerize to target for 4/5/6/7 seconds. Mesmerize Effects: Cleave Immunity, Stunned, 20 True damage every second. When attacked, Mesmerize is removed and transferred to Attacker. |
Cool Down | 15 | 15 | 15 | 15 | |
Range | 500 | 550 | 600 | 650 |
Succubus' Hold (Succubus' Grip)
- Ability Type: Superior Magic
- Target Type: Enemy Units
- Succubus drains the essence of an enemy, dealing damage over time and stealing mana. While being drained, the target enemy is unable to act.
Level 1 | Level 2 | Level 3 | Effect | |
---|---|---|---|---|
Mana Cost | 150 | 250 | 350 | Channeling Time: 5.1 seconds Applies Succubus' Hold to target for duration of the channel. Succubus' Hold Effects: Revealed, Frozen, Stunned, 100/160/220 Magic damage per second, 5% of maximum mana drained per second and given to inflictor. This ability can be boosted by Staff of the Master. Staff Effect: Increases damage from 100 / 155 / 215 to 155 / 215 / 270 . |
Cool Down | 120 | 110 | 100 | |
Range | 625 | 625 | 625 | |
Radius | N/A | N/A | N/A |
Mesmerize Effect
The mesmerize spell is a very unique spell.
After being inflicted with Mesmerize, you will be completely invulnerable for a the first second. During this time, you cannot be targeted by any direct spells or attacks, and you will not take damage from AoE spells. During the remainder of Mesmerize, no damage that would not break mesmerize will damage you, except for mesmerize itself. Examples of this are Slither's and Salforis' ultimate abilities, that will completely cease to do damage for the duration of mesmerize.
Casting any spells on the target that deals direct damage to the target, will break the mesmerize, and do full damage. Attacking the target during mesmerize will transfer mesmerize to the attacker, and reset the duration. This can also be done by a friendly hero.
Attribute Boost
- +2 Strength
- +2 Agility
- +2 Intelligence
Gallery