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Andariel
For other uses of the word Succubus, see Succubus (disambiguation).
Andariel is one of the Lesser Evils and is known as the Demon Queen. In Diablo II she appears as the final boss of Act I; she is found on the fourth level of the Catacombs. Players must defeat her in order to complete the quest Sisters to the Slaughter and advance to Act II.
Background
Andariel is one of the four Lesser Evils, and the only female of the seven powers of hell. She is a Succubus of the underworld that was sent by Diablo to invade the Citadel of the Sisterhood of the Sightless Eye (also known as the Rogues) in order to close the passage through the mountains into the eastern lands of Aranoch, so that no one would be able to follow Diablo in his guise of the Dark Wanderer and prevent him from freeing his brother Baal from Tal Rasha's Tomb. During the assault on the Rogue Monastery many sisters were slain and others were turned to serve the Queen of the Succubi, such as Bloodraven. The surviving Rogues fled the Monastery and became scattered throughout the wilderness, although the majority of the survivors formed the Rogue Encampment, vowing to fight Andariel and reclaim their ancestral home. She is known in Burning Hells as the Maiden of Anguish, and is the daughter of Lilith and granddaughter of Mephisto the Lord of Hatred. Ancient Horadric texts record that Andariel and the other Lesser Evils once overthrew the three Prime Evils - Diablo, Mephisto and Baal - banishing them from Hell to our world. With this betrayal weighing against her, Andariel's presence in Sanctuary can only mean that the forces of Hell are once again aligned behind Diablo and his Brothers. While it is clear that the Maiden of Anguish is acting on behalf of Diablo to prevent anyone from following him eastward, it is also clear that she must be destroyed if the Lord of Terror is to be stopped.
Further Information and Tips
Andariel is found on the fourth level of the Catacombs. The first rooms are filled with undead and demon minions; its best to clear them so you can focus on Andariel. Open the gates and proceed into the throne room; if you venture far enough Andariel should approach you, saying either Die, Maggot! or Fear me!
It might be best to fight Andariel in the room with the pool of blood in the middle; you can run around the pool while Andariel chases you when you need to buy some time (for instance for healing potions to take effect). Andariel uses a potent Poison Spray ability that spreads in a large area: Mercenary units and minions that get hit will most likely die from the poison damage, given enough time. When you engage her in melee combat she can still poison you.
Though it's possible to limit the damage from the poison attacks by getting Poison Resistance and bringing Antidote Potions, it's probably better to just heal through the poison damage with healing potions and focus on bursting Andariel down as fast as possible. Remember: the longer the fight takes, the more damage you will take from poison attacks. Andariel hits for a decent amount of damage in melee combat as well. Just keep hitting her and she will eventually fall (if you run out of potions you can always portal back to the Rogue Encampment and get some more). Fire is Andariel's main weakness; if possible use Fire based attacks against her.
When Andariel dies, her body erupts in flame. Chunks of the ceiling fall and a Town Portal opens, bringing you back to the Rogue Encampment. Your character and mercenary do not get hurt from the falling debris, however. Now the way east is opened once more, you can continue your journey in Act II.
If you return to pick up more loot, the fallen ceiling debris will have magically disappeared due to graphical errors.
Quotes
- "Die, maggot!"
- "Fear me!"
- "The East is beyond your grasp!" (removed)
Trivia
- Andariel has a unique item to her name, Andariel's Visage, a Demonhead, which may be her severed head or a prized trophy rather than her own head.
- Andariel has a weakness to fire.
- Andariel's chair in her antechamber is a Bone Throne.