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Marlissa
Series | Dungeons and Dragons |
---|---|
First appearance | Wizards.com Fight Club |
Created by | Robert Wiese |
Game information | |
Gender | Female |
Race | Succubus Bard |
Class |
Medium Outsider (Chaotic, Demon, Evil, Extraplanar) |
Alignment | Chaotic Evil |
Setting | Any Dungeons and Dragons Campaign |
For other uses of the word Succubus, see Succubus (disambiguation).
Marlissa is a Succubus Bard NPC character for the Dungeons and Dragons role playing game created by Robert Wiese. Wandering the earth to tempt mortals, Marlissa relishes her duty and enthusiastically performs it. Abnormally beautiful, she adds bardic abilities to her quite formidable natural ones. She spends almost all her time in cities, where mortals live close together and are generally more susceptible to her.
Description
While Marlissa relishes the life energy upon which she feeds, her real purpose is to sway mortal men to evil acts . . . and from there, to a pattern of evil until their souls finally belong to her masters in the Abyss. Thus, she uses her charm powers and stunning looks for these ends first. If a potential victim resists too effectively, she uses her energy drain ability to steal a few levels and moves on to someone more easily tempted. Though capable of fighting quite well herself, Marlissa prefers to charm one or more tough-looking males and use them as her personal escort and guards. She thus wears her rapier mostly for show as part of her role.
Statistics
1st Level Succubus Bard
Name | Marlissa |
Type | Succubus Bard |
Challenge Rating | 10 [9 succubus, +1 bard level] |
Alignment | Chaotic Evil |
Strength | 13 |
Dexterity | 14 |
Constitution | 13 |
Intelligence | 17 |
Wisdom | 14 |
Charisma | 21 |
Languages | Continuous telepathy, continuous tongues effect, Infernal |
Hit Dice | 6d8 [succubus] +1d6 [bard] +7 [Con] |
Hit Points | 38 |
Initiative Modifier | +2 (Dex) |
Speed | 30 ft., fly 50 ft. (average) |
Armor Class | 21 (+2 Dex, +9 natural) |
Attacks | 2 claws +7 melee [+6 succubus, +0 bard, +1 Str] (1d3+1) or Rapier +4/-1 melee [+6 succubus, +0 bard, +1 Str, +1 masterwork weapon, -4 non-proficient] (1d6+1 [crit 18-20]) or Light crossbow +8 ranged [+6 succubus, +0 bard, +2 Dex] (1d8 [crit 19-20], range increment 80 ft.) or Whip +8/+3 ranged [+6 succubus, +0 bard, +2 Str] (1d2+1 subdual, range 15 ft. fixed) |
Face/Reach | 5 ft. x 5 ft./5 ft. |
Saving Throws | Fortitude +6 [+5 succubus, +0 bard, +1 Con] Reflex +9 [+5 succubus, +2 bard, +2 Dex] Will +9 [+5 succubus, +2 bard, +2 Wis] |
Skills | [66 succubus + 7 bard]: Bluff + 11 [+6 succubus, +5 Cha], Concentration + 7 [+6 succubus, +1 Con], Disguise +11* [+6 succubus, +5 Cha, * +10 when using alternate form ability], Escape Artist +8 [+6 succubus, +2 Dex], Hide +8 [+6 succubus, +2 Dex], Knowledge (the planes) +9 [+6 succubus, +3 Int], Listen +16 [+6 succubus, +2 Wis, +8 racial], Move Silently +8 [+6 succubus, +2 Dex], Perform +9 [+4 bard, +5 Cha], Ride +8 [+6 succubus, +2 Dex], Search +9 [+6 succubus, +3 Int], Sense Motive +5 [+3 bard, +2 Wis], Spot +16 [+6 succubus, +2 Wis, +8 racial] |
Feats | [2 succubus]: Dodge, Mobility |
Immune | poison and electricity |
Resistance | Cold, fire, and acid 20 |
Senses | Darkvision 60 ft. |
Equipment | The bonuses for these items are included in the statistics above. [7,200 gp for 7th level character] masterwork rapier [320 gp], ring of mind shielding [8,000 gp] |
At Will | charm monster, clairaudience/clairvoyance, darkness, desecrate, detect good, detect thoughts, doom, ethereal jaunt (self plus 50 lbs. of objects only), suggestion, teleport without error (self plus 50 lbs. of objects only) |
1/day | unholy blight, energy drain, summon a balor with 10% chance of success |
Bardic Music | 1/day - inspire courage, countersong, fascinate |
Bardic Knowledge | +4 to check |
Bard Spells Known | (cast 2 per day, save DC 15): [knows 4 for 1st lvl bard] detect magic, open/close, prestidigitation, resistance |
- Alternate Form (Su): Can assume any humanoid form from Small to Large size as a standard action. This ability is similar to the polymorph self spell, but only humanoid forms.
4th Level Succubus Bard
Name | Marlissa |
Type | Succubus Bard |
Challenge Rating | 13 [9 succubus, +4 bard levels] |
Alignment | Chaotic Evil |
Strength | 13 |
Dexterity | 14 |
Constitution | 13 |
Intelligence | 17 |
Wisdom | 14 [16 with periapt] |
Charisma | 22 |
Languages | Continuous telepathy, continuous tongues effect, Infernal |
Hit Dice | 6d8 [succubus] +4d6 [bard] +10 [Con] |
Hit Points | 53 |
Initiative Modifier | +6 (+2 Dex, +4 Improved Initiative) |
Speed | 30 ft., fly 50 ft. (average) |
Armor Class | 21 (+2 Dex, +9 natural) |
Attacks | 2 claws +10 melee [+6 succubus, +3 bard, +1 Str] (1d3+1) or Rapier +7/+2 melee [+6 succubus, +3 bard, +1 Str, +1 masterwork weapon, -4 non-proficient] (1d6+1 [crit 18-20]) or Light crossbow +11 ranged [+6 succubus, +3 bard, +2 Dex] (1d8 [crit 19-20], range increment 80 ft.) or Whip +11/+6 ranged [+6 succubus, +3 bard, +2 Str] (1d2+1 subdual, range 15 ft. fixed) |
Face/Reach | 5 ft. x 5 ft./5 ft. |
Saving Throws | Fortitude +8 [+5 succubus, +1 bard, +1 Con, +1cloak of resistance] Reflex +12 [+5 succubus, +4 bard, +2 Dex, +1 cloak of resistance] Will +13 [+5 succubus, +4 bard, +2 Wis, +1cloak of resistance, +1 from periapt of wisdom +2] |
Skills | [66 succubus + 28 bard]: Bluff + 16 [+6 succubus, +4 bard, +6 Cha], Concentration + 7 [+6 succubus, +1 Con], Disguise +14* [+6 succubus, +3 bard, +6 Cha, * additional +10 when using alternate form ability], Escape Artist +8 [+6 succubus, +2 Dex], Gather Information +10 [+5 bard, +6 Cha], Hide +8 [+6 succubus, +2 Dex], Knowledge (the planes) +9 [+6 succubus, +3 Int], Listen +18 [+6 succubus, +1 bard cc, +2 Wis, +8 racial, +1 periapt], Move Silently +8 [+6 succubus, +2 Dex], Perform +13 [+7 bard, +6 Cha], Ride +8 [+6 succubus, +2 Dex], Search +9 [+6 succubus, +3 Int], Sense Motive +10 [+7 bard, +2 Wis, +1 periapt], Spot +17 [+6 succubus, +2 Wis, +8 racial, +1 periapt] |
Feats | [2 succubus, 1 9th lvl character]: Dodge, Improved Initiative, Mobility |
Immune | poison and electricity |
Resistance | Cold, fire, and acid 20 |
Senses | Darkvision 60 ft. |
Equipment | The bonuses for these items are included in the statistics above. [16,000 gp for 10th level character] masterwork rapier [320 gp], ring of mind shielding [8,000 gp], periapt of wisdom +2 [4,000 gp], cloak of resistance +1 [1,000 gp], pipes of the sewers [1,150 gp], three Quaal's feather token—whip [1,500 gp total] |
At Will | charm monster, clairaudience/clairvoyance, darkness, desecrate, detect good, detect thoughts, doom, ethereal jaunt (self plus 50 lbs. of objects only), suggestion, teleport without error (self plus 50 lbs. of objects only) |
1/day | unholy blight, energy drain, summon a balor with 10% chance of success |
Bardic Music | (4/day) - inspire courage, countersong, fascinate, inspire competence |
Bardic Knowledge | +7 to check |
Bard Spells Known | (cast 3/4/2 per day, save DC 16/17/18): [knows 6/5/4 for 4th lvl bard] |
0 | daze, detect magic, mage hand, open/close, prestidigitation, resistance |
1st | cause fear, cure light wounds, expeditious retreat, mage armor, sleep |
2nd | bull's strength, enthrall, invisibility, sound burst |
- Alternate Form (Su): Can assume any humanoid form from Small to Large size as a standard action. This ability is similar to the polymorph self spell, but only humanoid forms.
7th Level Succubus Bard
Challenge Rating | 16 [9 succubus, +7 bard levels] |
Alignment | Chaotic Evil |
Strength | 13 |
Dexterity | 14 |
Constitution | 13 |
Intelligence | 18 |
Wisdom | 14 |
Charisma | 22 |
- Languages: Continuous telepathy, continuous tongues effect, Infernal
- Hit Dice: 6d8 [succubus] +7d6 [bard] +13 [Con]
- Hit Points: 68
- Initiative Modifier: +6 (+2 Dex, +4 Improved Initiative)
- Speed: 30 ft., fly 50 ft. (average)
- Armor Class: 21 (+2 Dex, +9 natural)
- Attacks:
- 2 claws +12 melee [+6 succubus, +5 bard, +1 Str] (1d3+1)
OR
- Rapier +9/+4/-1 melee [+6 succubus, +5 bard, +1 Str, +1 masterwork weapon, -4 non-proficient] (1d6+1 [crit 18-20])
OR
- Light crossbow +13 ranged [+6 succubus, +5 bard, +2 Dex] (1d8 [crit 19-20], range increment 80 ft.)
OR
- Whip +13/+8/+3 ranged [+6 succubus, +5 bard, +2 Str] (1d2+1 subdual, range 15 ft. fixed)
- Face/Reach: 5 ft. x 5 ft./5 ft.
- Saving Throws:
- Fortitude +12 [+5 succubus, +2 bard, +1 Con, +4cloak of resistance]
- Reflex +16 [+5 succubus, +5 bard, +2 Dex, +4cloak of resistance]
- Will +16 [+5 succubus, +5 bard, +2 Wis, +4cloak of resistance]
- Skills: [66 succubus + 49 bard]: Bluff + 19 [+6 succubus, +7 bard, +6 Cha], Concentration + 7 [+6 succubus, +1 Con], Disguise +17* [+6 succubus, +6 bard, +6 Cha, * +10 when using alternate form ability], Escape Artist +8 [+6 succubus, +2 Dex], Gather Information +12 [+7 bard, +6 Cha], Hide +8 [+6 succubus, +2 Dex], Knowledge (the planes) +10 [+6 succubus, +4 Int], Knowledge (local) +6 [+2 bard, +4 Int], Knowledge (history) +8 [+4 bard, +4 Int], Listen +18 [+6 succubus, +2, Wis, +1 bard cc, Wis, +8 racial, +1 periapt], Move Silently +8 [+6 succubus, +2 Dex], Perform +16 [+10 bard, +6 Cha], Ride +8 [+6 succubus, +2 Dex], Search +10 [+6 succubus, +4 Int], Sense Motive +10 [+7 bard, +2 Wis, +1 peripat], Spot +17 [+6 succubus, +2 Wis, +8 racial, +1 periapt], Tumble +5 [+3 bard, +2 Dex], Use Magical Device +10 [+4 bard, +6 Cha]
- Feats: [2 succubus, 1 9th and 1 12th lvl character]: Dodge, Improved Initiative, Leadership, Mobility
- Special Attacks/Qualities:
- Spell-like abilities (at 12th level sorcerer, save DC 15 + spell level): at will—charm monster, clairaudience/clairvoyance, darkness, desecrate, detect good, detect thoughts, doom, ethereal jaunt (self plus 50 lbs. of objects only), suggestion, teleport without error (self plus 50 lbs. of objects only). 1/day—unholy blight.
- Energy drain (see Monster Manual p. 44)
- Once per day, can attempt to summon a balor with 10% chance of success
- Alternate Form (Su)—;can assume any humanoid form from Small to Large size as a standard action. This ability is similar to the polymorph self spell, but only humanoid forms.
- Immune to poison and electricity
- Cold, fire, and acid resistance 20
- Darkvision 60 ft.
- Bardic Music (7/day): inspire courage, countersong, fascinate, inspire competence, suggestion (see Player's Handbook p. 28)
- Bardic Knowledge (+11 to check) (see Player's Handbook p. 29)
- Bard spells known (cast 3/5/4/1 per day, save DC 16/17/18/19): [knows 6/8/8/3 for 4th lvl bard]
- 0 lvl—daze, detect magic, mage hand, open/close, prestidigitation, resistance
- 1st—cause fear, cure light wounds, expeditious retreat, mage armor, silent image, sleep, unseen servant
- 2nd—blur, bull's strength, cure moderate wounds, enthrall, hold person, invisibility, see invisibility, sound burst
- 3rd—displacement, emotion, haste
- Equipment: The bonuses for these items are included in the statistics above. [35,000 gp for 13th level character] masterwork rapier [320 gp], ring of mind shielding [8,000 gp], periapt of wisdom +2 [4,000 gp], cloak of resistance +4 [1,000 gp], pipes of the sewers [1,150 gp], boots of elvenkind [2,000 gp], three Quaal's feather token—whip [1,500 gp total]
Design Notes
Here we offer three versions of Marlissa, for varied Challenge Ratings. Her possessions at 1st level are more valuable than usual for a starting character, but the ring of mind shielding is essential to protecting her secret from nosy adventurers with detection spells. In her more advanced incarnations she owns magic items of a value appropriate for an NPC of those levels.
At CR 16, Marlissa has a 12th-level follower (a cohort) who is devoted to her and her protection. This being is not under any magical compulsion; he is just simply and utterly loyal to her. At the DM's discretion, Marlissa may also have a number of underling followers whom she will set upon any attacking party while she escapes. She moves around frequently and can change her appearance at will, so she does not worry about the negative consequences of any survivors talking. See page 45 of the Dungeon Master's Guide for her followers' levels, using her Leadership score of 19. The specifics of her cohort are left to you, and you should work this follower (possibly as a recurring NPC whose master or employer has remained hidden so far) into your campaign or adventure.