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Succubus (Poxnora)
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Succubus | |
---|---|
Poxnora character | |
Succubus Rune Card | |
First appearance | Poxnora |
First game | Poxnora |
Fictional profile | |
An Underdepth Rune Card |
Poxnora | |
---|---|
Developer(s) | Octopi Media Design Lab Sony Online Entertainment- Tucson, Arizona |
Producer(s) | Luke Bultman |
Designer(s) | Dan Kopycienski, Arthur Griffith, Justin Felker, Craig Barber, Adam Powell, Paul Clarke, Michael Lehew, Eric Anderson, Brian Dellinger, Bryan Rypkowski |
Platform(s) | Java |
Release date(s) |
|
Genre(s) | Turn-based strategy, Collectible Card Game |
Mode(s) | Single Player and Two Player |
For other uses of the word Succubus, see Succubus (disambiguation).
Succubi in the Poxnora, also known as PoxNora: Battlefield of the Immortals multiplayer online collectible card game, are a type of rune card that players can use during the game. Succubi are part of the Underdepth faction and are a common rune type in the game.
Succubus Rune
Name | Succubus Rune |
Rune Type | Underdepth |
Size | 1 x 1 |
Race | Demon |
Class | None |
Range | 1 - 1 |
Attack | 14 |
Defense | 10 |
Speed | 8 |
Damage | 9 |
Hit Points | 40 |
Base Nora Cost | 55 |
Attack - Physical | This unit makes a Physical attack at its Range. This is a basic attack. | Nora 0 | CP 0 | Cooldown 0 |
Charm 1 | Adjacent enemy champions become Charmed until the end of the next turn (they get -10 ATK and may not target this champion with attacks or abilities). | Nora 2 | CP 6 | Cooldown 2 |
Demonbound | At the start of your turn, if you control no Demons, your shrine takes 5 magical damage. | Nora -8 | CP 24 | Cooldown 0 |
Flight | This champion is Flying (it ignores movement restrictions and movement penalties imposed by terrain). | Nora 10 | CP 30 | Cooldown 0 |
Resistance - Disease 1 | Whenever this unit takes Disease damage, that damage is reduced by 20% (rounded up). | Nora 1 | CP 3 | Cooldown 0 |
Resistance - Fire 1 | Whenever this unit takes Fire damage, that damage is reduced by 20% (rounded up). | Nora 2 | CP 6 | Cooldown 0 |
Charm 2 | Enemy champions within 2 spaces become Charmed until the end of the next turn (they get -10 ATK and may not target this champion with attacks or abilities). | Nora 3 | CP 15 | Cooldown 2 |
Charm 3 | Enemy champions within 3 spaces become Charmed until the end of the next turn (they get -10 ATK and may not target this champion with attacks or abilities). | Nora 4 | CP 27 | Cooldown 2 |
Curse 1 | This champion makes its basic close-combat attack against target champion, at half DMG. Whenever this attack deals 1 or more damage, the target gets -5 ATK, -5 DEF, and -1 SPD until the end of the next turn. | Nora 5 | CP 15 | Cooldown 1 |
Curse 2 | This unit makes an attack against a Champion. If the attack is successful, the attacked unit takes 50% damage, and gains -10 ATK, -10 DEF and -2 SPD until the end of the next turn. | Nora 5 | CP 30 | Cooldown 1 |
Life Siphon | Whenever this unit deals damage to a champion, it heals HP equal to half the damage dealt. | Nora 9 | CP 27 | Cooldown 0 |
Resistance - Disease 2 | Whenever this unit takes Disease damage, that damage is reduced by 35% (rounded up). | Nora 1 | CP 6 | Cooldown 0 |
Resistance - Disease 3 | Whenever this unit takes Disease damage, that damage is reduced by 50% (rounded up). | Nora 1 | CP 9 | Cooldown 0 |
Resistance - Fire 2 | Whenever this unit takes Fire damage, that damage is reduced by 35% (rounded up). | Nora 1 | CP 9 | Cooldown 0 |
Resistance - Fire 3 | Whenever this unit takes Fire damage, that damage is reduced by 50% (rounded up). | Nora 1 | CP 12 | Cooldown 0 |