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Nocticula is the Tanar'ri Queen of Succubi in the TSR Dungeons and Dragons Role Playing Game.
Nocticula is the Tanar'ri Queen of Succubi in the TSR Dungeons and Dragons Role Playing Game.

Revision as of 13:17, 20 September 2008


Nocticula is the Tanar'ri Queen of Succubi in the TSR Dungeons and Dragons Role Playing Game.


Background

Nocticula is the abyssal lord that calls herself the "Queen of Succubi." Few cutters have room to dispute her claim; she holds a great degree of influence over succubi and alu-fiends in the abyss. Though number of her succubi followers serve as spies and inflitrators for the blood war, the most talented ones in her service are busy pursuing Nocticula's dark schemes and goals. Some bloods say that she's as canny as a Ultraloth when it comes to cooking up schemes. Her most elite spies are succubi (or alu-fiend) lesser scions or scions, many with spellcasting abilities. See TSR's Hellbound: The Blood War for details on fiend spellcasters; see TSR's DM Option: High Level Campaigns for details on legendary monsters. This activity occasionally draws her agents into conflict with disgruntled Molydei who feel that they aren't doing there part to support the blood war. Considering the power of some of Nocticula's agents, however, many Molydei are wise enogh to steer clear of them.

Part of Nocticula's schemes involve gaining a foothold on the prime material plane. She has a strong following of witches on the continent of Trinalia on Varisha (See my Trinalia page.) These witches are a mix specialty priestesses and mages that operate under the "witch / warlock" rules per TSR's Player's Option: Spells & Magic book. Among mortals, Nocticula is known as the patroness of witches or "the lady of fire." Nocticula's prescence on Trinalia has brought her into connection with the benign goddess of magic, Evonn.

Nocticula is near power status herself and employs a proxy to do her dirty work in the abyss. The proxy is a succubus elder name Talinshira; she has 21 HD and the spellcasting abilities of a 21st level mage.



AD&D Game Statistics

  • Climate/Terrain: Abyss
  • Frequency: Unique
  • Organization: Planar Ruler
  • Activity Cycle: Any
  • Diet: Carnivore
  • Intelligence: Supragenius (20)
  • Treasure: S,T,U,W,Z
  • Alignment: Chaotic Evil
  • No. Appearing: Unique
  • Armor Class: -8
  • Movement: 12, Fl 30 (A)
  • Hit Dice: 31 (hp 196)
  • THAC0: 2
  • No. of Attacks: 2 or 4
  • Damage/Attack by weapon +6 (x2)/ 3-18 (x2)
  • Special Attacks: see below
  • Special Defenses: +3 or better weapon to hit, immunities.
  • Magic Resistance: 80%
  • Size: M (6' tall)
  • Morale: Champion (16)
  • XP Value: 36,000

Appearence

Nocticula appears much as an exceptionally beuatiful succubus without wings. At will, brilliant wings of fire sprout from her back. In this form, she may fly at a rate of 30. While her wings are present, she is surrounded by immolation that causes 3-18 points of damage per round to anyone within 5 feet of her. She can use her wings as weapons in combat when not flying, burning for 3-18 points of fire damage on a succesful hit. She also carries a blackened iron rod, which she can wield as a footman's mace +3. In her hands, it can also act as a staff of the magi, but each charge she uses in this fashion inflicts 1-6 points of damage to her.


Combat

Nocticula is an accomplished spellcaster; she has the spellcasting ability of a 23rd level mage. In additon, she can use any of these abilities at 23rd level (at will unless noted): charm person, charm monster, ESP, clairaudience, suggestion, shapechange (as succubus), obscure alignment (always active), continual darkness, advanced illusion, detect magic (always active), detect invisibility (always active), comprehend languages (always active), read magic, hold monster, dispel magic, telekinesis, magic missile (6 missiles striking as +3 magic flight arrows, 3/day), grant another's wish (1/day), heal herself for 5-50 points of damage (2/day), chaos (1/day), symbol (hopelessness, discord, or death, once each per day), and gate in 1-4 succubi (35%), 1-2 succubus scions (30%), 1-3 glabrezu (20%), or 1-2 marilith (15%) once per turn up to 3 times per day.

DM Specifics

Nocticula has all the normal immunities of succubi. Her kiss drains life force as a succubus, save that instead of a single level, 1-3 levels are drained. Her infuence over succubi is powerful; when she uses here charm monster ability against succubi or alu-fiends, the target halves their magic resistance and applies -3 to saves, and the effective hit dice of the victim is halfed for the purposes of determining time between saves. At the DM's option, these penalties may also apply to tieflings of Tanar'ric descent.


Additional Information

Nocticula often rides a nightmare of exceptional size and ferocity (HD 7+7, 56 hp, 3 attacks, damage 4-10/7-12/7-12.)