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The Devil Inside

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For other uses of the word Succubus, see Succubus (disambiguation).


US Box cover for the video game The Devil Inside.
United Kingdom Box cover for the video game The Devil Inside.

The Devil Inside is a horror-themed third-person shooter video game released in 2000 by Cryo Interactive. The game's script was written by Hubert Chardot, better known for his work in the Alone in the Dark series.[1] The game is presented as a reality television game show documenting the supernatural exploits of the protagonist Dave and his titular alter ego, a succubus named Deva. The game's theme was frequently compared to The Running Man,[2][3] written by Stephen King, whose name is mentioned early in the game.


Game Information

  • Title: The Devil Inside
  • Developer: Gamesquad
  • Publisher: Cryo Interactive
  • Distributor: Take-Two Interactive (US)
  • Released: Europe: March 2000, North America: October 2000
  • Genre: Third-person shooter, Survival horror
  • Modes: Single-player
  • Ratings: ESRB: Mature, USK: 16+
  • Platforms: Microsoft Windows
  • Media: CD


Gameplay

Dave takes aim at a shotgun-wielding Electrocuted Criminal.

The player can transform between Dave and Deva by activating pentagrams located at certain places throughout the game's levels. During gameplay, Dave/Deva is followed by a small flying camera as well as a cameraman, and the player can switch between the two camera views as desired. Occasionally, a news helicopter will also be present and scripted cutscenes will be viewed from an aerial perspective.

The Succubus Deva

The pacing, exploration, and puzzle factor of the game is similar to that of other survival horror titles. As Dave, the player has access to a variety of guns, which are equipped with laser sights to assist the player in aiming. As Deva, the player uses spells to attack enemies. Spells do not require ammunition, but do deplete mana that regenerates slowly. Some enemies generate souls when killed, and Deva can inhale souls to replenish her mana. Deva also has the ability to fly and regenerate health when standing in fire.

The game uses a checkpoint save system represented by television sets found in-game.

Reception

GameSpot awarded the game a 6.8 out of 10, citing difficulties with the control scheme. In regards to the game's action sequences, the reviewer stated that "Some of the battles are scripted very well. [...] But other times, the combat is poor." The environments of the game were praised for their realism and atmosphere, while character models and sound effects were rated as plain. Overall, the game was described as competent but lacking polish.[4]

References

External links