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{{Infobox DnD creature
|name=Planetouched
| image = [[Image:Plnet.jpg|250px]]
| caption= Planetouched
|alignment= Any
|type=Outsider
|subtype=
|source= Planescape
|first= Planescape Campaign Setting
|mythical=
|based=
|wizards_image_URL=http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG209.jpg
|OGL_stats_URL=http://www.systemreferencedocuments.org/35/sovelior_sage/monstersOtoR.html#planetouched
}}
'''Planetouched''' in the ''Dungeons and Dragons'' fantasy role playing game are mortal creatures whose ancestors were extraplanar creatures such as Celestials, [[Fiend]]s, or Elementals. Planetouched are considered native outsiders.




''The following information is included in the SuccuWiki for the sake of completeness with reference to information on Succubi in the Dungeons and Dragons universe.''
==Description==
Planetouched is a general word to describe someone who can trace his or her bloodline back to an outsider, usually a fiend or celestial. The effects of having a supernatural being in one’s heritage last for many generations. Although not as dramatically altered as a half-celestial or a half-fiend, planetouched still retain some special qualities.


[[Image:plnet.jpg|right|250px|thumb|Representative image of Planetouched characers from the Dungeons and Dragons universe as found at: [http://www.wizards.com/dnd/images/MM35_gallery/MM35_PG209.jpg Wizards.com]]]
In the ''Dungeons & Dragons'' fantasy role-playing game, the '''planetouched''' are mortal creatures whose ancestors were extraplanar creatures such as celestials, fiends, or elementals. Planetouched are considered native outsiders.
==Publication history==
The concept of races descended from extraplanar creatures debuted in second edition with the Planescape setting.  The '''tiefling''' was introduced in the ''Planescape Campaign Setting'' boxed set (1994) as a player character race,<ref>Cook, David "Zeb". ''Planescape Campaign Setting'' (TSR, 1994)</ref> and received statistics in the first ''Planescape Monstrous Compendium Appendix'' (1994).<ref>Varney, Allen, ed. ''Planescape Monstrous Compendium Appendix'' (TSR, 1994)</ref> The aasimar first appeared in ''Planescape Monstrous Compendium Appendix II'' (1995).<ref>Baker, Rich, Tim Beach, Wolfgang Baur, Michele Carter, and Colin McComb.  ''Planescape Monstrous Compendium Appendix II'' (TSR, 1995)</ref> The ''Planewalker's Handbook'' (1996) introduced genasi (including the '''air genasi''', the '''earth genasi''', the '''fire genasi''', and the '''water genasi'''), and presented options for the aasimar and the tiefling as player character races.<ref>Cook, Monte. ''The Planewalker's Handbook''. (TSR, 1996)</ref> The aasimar appeared again as a player character race in ''Warriors of Heaven'' (1999).<ref>Perkins, Christopher. ''Warriors of Heaven'' (TSR, 1999)</ref>
The aasimar and the tiefling appear in the third edition ''Monster Manual'' (2000) under the '''planetouched''' entry,<ref>Cook, Monte, Jonathan Tweet, and Skip Williams. ''Monster Manual'' (Wizards of the Coast, 2000)</ref> and in the 3.5 revised ''Monster Manual'' (2003). The '''axani''', the '''cansin''', and the '''para-genasi''' (the '''dust para-genasi''', the  '''ice para-genasi''', the '''magma para-genasi''', the '''ooze para-genasi''', the '''smoke para-genasi''', and the '''steam para-genasi''') appeared in ''Dragon'' #297 (July 2002).<ref>Stout, Travis. "Children of the Cosmos." ''Dragon'' #297 (Paizo Publishing, 2002)</ref> The '''chaond''' and the '''zenythri''' appeared in the ''Monster Manual II'' (2002).<ref>Bonny, Ed, Jeff Grubb, Rich Redman, Skip Williams, and Steve Winter. ''Monster Manual II'' (Wizards of the Coast, 2002)</ref>  The '''maeluth''', the '''mechanatrix''', the '''shyft''', and the '''wispling''' appeared in the ''Fiend Folio'' (2003). The '''tiefling paragon''' was introduced in ''Unearthed Arcana'' (2004).<ref>Collins, Andy, Jesse Decker, David Noonan, and Rich Redman. ''Unearthed Arcana'' (Wizards of the Coast, 2004)</ref> The aasimar and the tiefling appear as player character races in the ''Planar Handbook'' (2004),<ref>Cordell, Bruce, Gwendolyn F.M. Kestrel.  ''Planar Handbook'' (Wizards of the Coast, 2004)</ref> and ''Races of Destiny'' (2004).<ref>Noonan, David, Eric Cagle, and Aaron Rosenberg. ''Races of Destiny''. (Wizards of the Coast, 2004</ref>
The planetouched were used throughout the Forgotten Realms setting in third edition. The air genasi, the earth genasi, the fire genasi, and the water genasi, and the '''[[fey'ri]]''' and the '''tanna'ruk''' [[tiefling]]s, appeared in ''Monsters of Faerûn'' (2001), under the "planetouched" entry.<ref>Wyatt, James, and Rob Heinsoo. ''Monstrous Compendium: Monsters of Faerûn'' (Wizards of the Coast, 2001)</ref> The aasimar, the four genasi types, and the tiefling are presented as a player character races for the Forgotten Realms setting in the ''Forgotten Realms Campaign Setting'' (2001).<ref>Greenwood, Ed, Sean K. Reynolds, Skip Williams, and Rob Heinsoo. ''Forgotten Realms Campaign Setting'' (Wizards of the Coast, 2001)</ref> The four genasi types appear again as player character races in ''Dragon'' #293 (March 2002),<ref>Reynolds, Sean K. "The Elemental Planetouched." ''Dragon'' #293 (Paizo Publishing, 2002)</ref>, and with the aasimar, the fey'ri, the tanarukk, and the tiefling in ''Races of Faerûn'' (2003).<ref>Reynolds, Sean K.,  Forbeck, Matt,  Jacobs, James, Boyd, Erik L. ''Races of Faerûn'' (Wizards of the Coast, 2003)</ref> The '''gloaming''' appeared as a player character race in ''Underdark'' (2003), and the '''lesser planetouched''' appeared as a player character race in the ''Player's Guide to Faerûn'' (2004). The '''azerblood''', the '''celadrin''', the '''d'hin'ni''', and the '''worghest''' appeared as player character races in ''Dragon'' #350 (December 2006).<ref>Boyd, Eric L. ''Legacies of Ancient Empires: Planetouched of Faerûn'', Dragon #350 (Paizo Publishing), December 2006</ref>
The [[tiefling]] appeared in the fourth edition as a player character race in the ''Player's Handbook'' (2008).<ref>Heinsoo, Rob, Andy Collins, and James Wyatt. ''Player's Handbook''. (Wizards of the Coast, 2008)</ref> The genasi appeared in the ''Monster Manual 2'' (2009).


==Statistics==
==Statistics==
''The following information can be found at System Reference Documents.org [http://www.systemreferencedocuments.org/35/sovelior_sage/monstersOtoR.html#planetouched here.]''
The two planetouched varieties described here are the most common. Aasimars are humans with some trace of celestial blood in their veins, and Tieflings have some fiendishness in their family tree.


===Summary===
===Aasimar===
Planetouched is a general word to describe someone who can trace his or her bloodline back to an outsider, usually a fiend or celestial.
Aasimars are usually tall, good-looking, and generally pleasant. Some have a minor physical trait suggesting their heritage, such as silver hair, golden eyes, or an unnaturally intense stare. Most aasimars are decidedly good-aligned. They fight against evil causes and attempt to sway others to do the right thing. Occasionally they take on the vengeful, judgmental aspect of their celestial ancestor, but this is rare.


The effects of having a supernatural being in one’s heritage last for many generations. Although not as dramatically altered as a half-celestial or a half-fiend, planetouched still retain some special qualities.
<center>
{| class="wikitable"
|-
|+ '''Aasimar, 1st-Level Warrior'''<br><small>The Aasimar warrior presented here had the following ability scores before racial adjustments:</small><br><small>Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8</small>
|-
| '''Type''' || Medium Outsider (Native)
|-
| '''Sub-Type''' || Aasimar
|-
| '''Hit Dice''' || 1d8+1 (5 hp)
|-
| '''Initiative''' || +4
|-
| '''Speed''' || 20 ft. in scale mail (4 squares); base speed 30 ft.
|-
| '''Armor Class''' || 16 (+4 scale mail, +2 heavy shield), touch 10, flat-footed 16 Base
|-
| '''Attack/Grapple''' || +1/+2
|-
| '''Attack''' || Longsword +2 melee (1d8+1/19–20) or light crossbow +1 ranged (1d8/19–20)
|-
| '''Full Attack''' || Longsword +2 melee (1d8+1/19–20) or light crossbow +1 ranged (1d8/19–20)
|-
| '''Space/Reach''' || 5 ft./5 ft.
|-
| '''Special Attacks''' || Daylight
|-
| '''Special Qualities''' || Darkvision 60 ft., resistance to acid 5, cold 5, and electricity 5
|-
| '''Saves''' || Fort +3, Ref +0, Will +0
|-
| '''Abilities''' || Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 10
|-
| '''Skills''' || Heal +4, Knowledge (religion) +1, Listen +3, Ride +1, Spot +3
|-
| '''Feats''' || Improved Initiative
|-
| '''Environment''' || Temperate plains
|-
| '''Organization''' || Solitary, pair, or team (3–4)
|-
| '''Challenge Rating''' || 1/2
|-
| '''Treasure''' || Standard
|-
| '''Alignment''' || Usually Good (Any)
|-
| '''Advancement''' || By Character Class
|-
| '''Level Adjustment''' || +1
|-
|}
</center>


The two planetouched varieties described here are the most common. Aasimars are humans with some trace of celestial blood in their veins, and tieflings have some fiendishness in their family tree.
*'''Combat:''' Aasimars usually like a fair, straightforward contest. Against a particularly evil foe, however, they fight with utter conviction and to the death.


*'''Daylight (Sp):''' An aasimar can use daylight once per day as a 1st-level caster or a caster of his class levels, whichever is higher.


===Aasimar===
*'''Skills:''' An aasimar has a +2 racial bonus on Spot and Listen checks.
Aasimar, 1st-Level Warrior


*Medium Outsider (Native)
===Aasimar as Characters===
*Hit Dice: 1d8+1 (5 hp)
Aasimar characters possess the following racial traits:
*Initiative: +4
<center>
*Speed: 20 ft. in scale mail (4 squares); base speed 30 ft.
{| class="wikitable"
*Armor Class: 16 (+4 scale mail, +2 heavy shield), touch 10, flat-footed
|-
*16 Base Attack/Grapple: +1/+2 Attack: Longsword +2 melee (1d8+1/19–20) or light crossbow +1 ranged (1d8/19–20)
| '''Abilities''' || +2 Wisdom, +2 Charisma
*Full Attack: Longsword +2 melee (1d8+1/19–20) or light crossbow +1 ranged (1d8/19–20)
|-
*Space/Reach: 5 ft./5 ft.
| '''Size''' || Medium
*Special Attacks: Daylight
|-
*Special Qualities: Darkvision 60 ft., resistance to acid 5, cold 5, and electricity 5 Saves: Fort +3, Ref +0, Will +0
| '''Base Land Speed''' || 30 feet
*Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 10
|-
*Skills: Heal +4, Knowledge (religion) +1, Listen +3, Ride +1, Spot +3
| '''Darkvision''' || Aasimars can see in the dark up to 60 feet
*Feats: Improved Initiative
|-
*Environment: Temperate plains
| '''Racial Skills''' || Aasimars have a +2 racial bonus on Spot and Listen checks
*Organization: Solitary, pair, or team (3–4)
|-
*Challenge Rating: 1/2
| '''Racial Feats''' || An aasimar gains feats according to its class levels
*Treasure: Standard
|-
*Alignment: Usually good (any)
| '''Special Attacks''' || Daylight
*Advancement: By character class
|-
*Level Adjustment: +1
| '''Special Qualities''' || Resistance to acid 5, cold 5, and electricity 5
|-
| '''Automatic Languages''' || Common, Celestial
|-
| '''Bonus Languages''' || Draconic, Dwarven, Elven, Gnome, Halfling, Sylvan
|-
| '''Favored Class''' || Paladin
|-
| '''Level adjustment''' || +1
|}
</center>


Aasimars are usually tall, good-looking, and generally pleasant. Some have a minor physical trait suggesting their heritage, such as silver hair, golden eyes, or an unnaturally intense stare.
===Tiefling===
Many tieflings are indistinguishable from humans. Others have small horns, pointed teeth, red eyes, a whiff of brimstone about them, or even cloven feet. No two tieflings are the same.


Most aasimars are decidedly good-aligned. They fight against evil causes and attempt to sway others to do the right thing. Occasionally they take on the vengeful, judgmental aspect of their celestial ancestor, but this is rare.
<center>
Combat
{| class="wikitable"
|-
|+ '''Tiefling, 1st-Level Warrior'''<br><small>The Tiefling warrior presented here had the following ability scores before racial adjustments:</small><br><small>Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8</small>
|-
| '''Type''' || Medium Outsider (Native)
|-
| '''Sub-Type''' || Tiefling
|-
| '''Hit Dice''' || 1d8+1 (5 hp)
|-
| '''Initiative''' || +1
|-
| '''Speed''' || 30 ft. (6 squares)
|-
| '''Armor Class''' || 15 (+1 Dex, +3 studded leather, +1 light shield), touch 11, flat-footed 14
|-
| '''Base Attack/Grapple''' || +1/+2
|-
| '''Attack''' || Rapier +3 melee (1d6+1/18–20) or light crossbow +2 ranged (1d8/19–20)
|-
| '''Full Attack''' || Rapier +3 melee (1d6+1/18–20) or light crossbow +2 ranged (1d8/19–20)
|-
| '''Space/Reach''' || 5 ft./5 ft.
|-
| '''Special Attacks''' || Darkness
|-
| '''Special Qualities''' || Darkvision 60 ft., resistance to cold 5, electricity 5, and fire 5
|-
| '''Saves''' || Fort +3, Ref +1, Will –1
|-
| '''Abilities''' || Str 13, Dex 13, Con 12, Int 12, Wis 9, Cha 6
|-
| '''Skills''' || Bluff +4, Hide +5, Move Silently +1, Sleight of Hand +1
|-
| '''Feats''' || Weapon Focus (rapier)
|-
| '''Environment''' || Temperate plains
|-
| '''Organization''' || Solitary, pair, or gang (3–4)
|-
| '''Challenge Rating''' || 1/2
|-
| '''Treasure''' || Standard
|-
| '''Alignment''' || Usually Evil (Any)
|-
| '''Advancement''' || By Character Class
|-
| '''Level Adjustment''' || +1
|-
| '''Example''' || Example
|}
</center>


Aasimars usually like a fair, straightforward contest. Against a particularly evil foe, however, they fight with utter conviction and to the death.
*'''Combat''': Tieflings are sneaky, subtle, and generally conniving. They prefer to strike from ambush and usually avoid a fair fight if they can.


Daylight (Sp): An aasimar can use daylight once per day as a 1st-level caster or a caster of his class levels, whichever is higher.
*'''Darkness (Sp):''' A tiefling can use darkness once per day (caster level equal to class levels).


Skills: An aasimar has a +2 racial bonus on Spot and Listen checks.
*'''Skills:''' A tiefling has a +2 racial bonus on Bluff and Hide checks.


The aasimar warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.
===Tieflings as Characters===
Aasimar as Characters
Tiefling characters possess the following racial traits:
<center>
{| class="wikitable"
|-
| '''Abilities''' || +2 Intelligence, –2 Charisma
|-
| '''Size''' || Medium
|-
| '''Base Land Speed''' || 30 feet
|-
| '''*Darkvision''' || Out to 60 feet
|-
| '''Racial Skills''' || Tieflings have a +2 racial bonus on Bluff and Hide checks
|-
| '''Racial Feats''' || A tiefling gains feats according to its class levels
|-
| '''Special Attacks''' || Darkness
|-
| '''Special Qualities''' || Resistance to cold 5, electricity 5, and fire 5
|-
| '''Automatic Languages''' || Example
|-
| '''Favored Class''' || Common, Infernal
|-
| '''Bonus Languages''' || Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Orc
|-
| '''Level adjustment''' || +1
|-
|}
</center>


Aasimar characters possess the following racial traits.


*+2 Wisdom, +2 Charisma.
==Daemonfey==
*Medium size.
''See also: [[Daemonfey]]''
*An aasimar’s base land speed is 30 feet.
{{Infobox DnD creature
*Darkvision: Aasimars can see in the dark up to 60 feet.
|name=Daemonfey
*Racial Skills: Aasimars have a +2 racial bonus on Spot and Listen checks.
| image = [[Image:Daemonfey.jpg|250px]]
*Racial Feats: An aasimar gains feats according to its class levels.
| caption  = Daemonfey
*Special Attacks (see above): Daylight.
|alignment= Chaotic Evil
*Special Qualities (see above): Resistance to acid 5, cold 5, and electricity 5.
|type= Planetouched Demon/Elf Hybrid<br>
*Automatic Languages: Common, Celestial. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Halfling,Sylvan.
|subtype= Half-fiends, [[Fey'ri]], others
*Favored Class: Paladin.
|source=''Monstrous Compendium: Monsters of Faerun''
*Level adjustment +1.
|first= Forgotten Realms
|mythical=
|based=
}}


===Tiefling===
The '''Daemonfey''' are a fiendish race of planetouched descended from the interbreeding of demons and sun elves in the ''Forgotten Realms'' ''Dungeons and Dragons'' campaign setting. They are the elven equivalent to [[Tiefling]]s. True daemonfey are the scions of House Dlardrageth. Their bloodlines include those of [[Demon Lord (Dungeons and Dragons)|demon princes]]. The '''[[Fey'ri]]''' are those of the Siluvanedan Houses who allied with the Dlardrageths. They also possess demonic blood but not that of demon lords. The fey'ri are sometimes also referred to as Daemonfey.
Tiefling, 1st-Level Warrior
Medium Outsider (Native) Hit Dice: 1d8+1 (5 hp) Initiative: +1 Speed: 30 ft. (6 squares) Armor Class: 15 (+1 Dex, +3 studded leather, +1 light shield), touch 11, flat-footed 14 Base Attack/Grapple: +1/+2 Attack: Rapier +3 melee (1d6+1/18–20) or light crossbow +2 ranged (1d8/19–20) Full Attack: Rapier +3 melee (1d6+1/18–20) or light crossbow +2 ranged (1d8/19–20) Space/Reach: 5 ft./5 ft. Special Attacks: Darkness Special Qualities: Darkvision 60 ft., resistance to cold 5, electricity 5, and fire 5 Saves: Fort +3, Ref +1, Will –1 Abilities: Str 13, Dex 13, Con 12, Int 12, Wis 9, Cha 6 Skills: Bluff +4, Hide +5, Move Silently +1, Sleight of Hand +1 Feats: Weapon Focus (rapier) Environment: Temperate plains Organization: Solitary, pair, or gang (3–4) Challenge Rating: 1/2 Treasure: Standard Alignment: Usually evil (any) Advancement: By character class Level Adjustment: +1


Many tieflings are indistinguishable from humans. Others have small horns, pointed teeth, red eyes, a whiff of brimstone about them, or even cloven feet. No two tieflings are the same.
The Daemonfey look like elves with demonic features, or particularly fey fiends. They are capable of magically altering their features somewhat, but in their natural form they have skin with fine scales, fiery red eyes, demonic pointed tails, and a pair of bat-like wings, in addition to their sun elven beauty.
Combat


Tieflings are sneaky, subtle, and generally conniving. They prefer to strike from ambush and usually avoid a fair fight if they can.


Darkness (Sp): A tiefling can use darkness once per day (caster level equal to class levels).
==Publication History==
The concept of races descended from extraplanar creatures debuted in ''Advanced Dungeons & Dragons'' 2nd Edition with the ''Planescape'' setting.  The '''[[Tiefling]]''' was introduced in the ''Planescape Campaign Setting'' boxed set (1994) as a player character race,<ref>Cook, David "Zeb". ''Planescape Campaign Setting'' (TSR, 1994)</ref> and received statistics in the first ''Planescape Monstrous Compendium Appendix'' (1994).<ref>Varney, Allen, ed. ''Planescape Monstrous Compendium Appendix'' (TSR, 1994)</ref> The aasimar first appeared in ''Planescape Monstrous Compendium Appendix II'' (1995).<ref>Baker, Rich, Tim Beach, Wolfgang Baur, Michele Carter, and Colin McComb.  ''Planescape Monstrous Compendium Appendix II'' (TSR, 1995)</ref> ''The Planewalker's Handbook'' (1996) introduced genasi (including the '''air genasi''', the '''earth genasi''', the '''fire genasi''', and the '''water genasi'''), and presented options for the aasimar and the tiefling as player character races.<ref>Cook, Monte. ''The Planewalker's Handbook''. (TSR, 1996)</ref> The aasimar appeared again as a player character race in ''Warriors of Heaven'' (1999).<ref>Perkins, Christopher. ''Warriors of Heaven'' (TSR, 1999)</ref>


Skills: A tiefling has a +2 racial bonus on Bluff and Hide checks.
The aasimar and the tiefling appear in the third edition ''Monster Manual'' (2000) under the '''planetouched''' entry,<ref>Cook, Monte, Jonathan Tweet, and Skip Williams. ''Monster Manual'' (Wizards of the Coast, 2000)</ref> and in the 3.5 revised ''Monster Manual'' (2003). The '''axani''', the '''cansin''', and the '''para-genasi''' (the '''dust para-genasi''', the  '''ice para-genasi''', the '''magma para-genasi''', the '''ooze para-genasi''', the '''smoke para-genasi''', and the '''steam para-genasi''') appeared in ''Dragon'' #297 (July 2002).<ref>Stout, Travis. "Children of the Cosmos." ''Dragon'' #297 (Paizo Publishing, 2002)</ref> The '''chaond''' and the '''zenythri''' appeared in the ''Monster Manual II'' (2002).<ref>Bonny, Ed, Jeff Grubb, Rich Redman, Skip Williams, and Steve Winter. ''Monster Manual II'' (Wizards of the Coast, 2002)</ref>  The '''maeluth''', the '''mechanatrix''', the '''shyft''', and the '''wispling''' appeared in the ''Fiend Folio'' (2003). The '''tiefling paragon''' was introduced in ''Unearthed Arcana'' (2004).<ref>Collins, Andy, Jesse Decker, David Noonan, and Rich Redman. ''Unearthed Arcana'' (Wizards of the Coast, 2004)</ref> The aasimar and the tiefling appear as player character races in the ''Planar Handbook'' (2004),<ref>Cordell, Bruce, Gwendolyn F.M. Kestrel.  ''Planar Handbook'' (Wizards of the Coast, 2004)</ref> and ''Races of Destiny'' (2004).<ref>Noonan, David, Eric Cagle, and Aaron Rosenberg. ''Races of Destiny''. (Wizards of the Coast, 2004</ref>


The tiefling warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.
The planetouched were used throughout the Forgotten Realms setting in third edition. The air genasi, the earth genasi, the fire genasi, and the water genasi, and the '''[[Fey'ri]]''' and the '''tanna'ruk''' tieflings, appeared in ''Monsters of Faerûn'' (2001), under the "planetouched" entry.<ref>Wyatt, James, and Rob Heinsoo. ''Monstrous Compendium: Monsters of Faerûn'' (Wizards of the Coast, 2001)</ref> The aasimar, the four genasi types, and the tiefling are presented as a player character races for the Forgotten Realms setting in the ''Forgotten Realms Campaign Setting'' (2001).<ref>Greenwood, Ed, Sean K. Reynolds, Skip Williams, and Rob Heinsoo. ''Forgotten Realms Campaign Setting'' (Wizards of the Coast, 2001)</ref> The four genasi types appear again as player character races in ''Dragon'' #293 (March 2002),<ref>Reynolds, Sean K. "The Elemental Planetouched." ''Dragon'' #293 (Paizo Publishing, 2002)</ref> and with the aasimar, the fey'ri, the tanarukk, and the tiefling in ''Races of Faerûn'' (2003).<ref>Reynolds, Sean K.,  Forbeck, Matt,  Jacobs, James, Boyd, Erik L. ''Races of Faerûn'' (Wizards of the Coast, 2003)</ref> The '''gloaming''' appeared as a player character race in ''Underdark'' (2003), and the '''lesser planetouched''' appeared as a player character race in the ''Player's Guide to Faerûn'' (2004). The '''azerblood''', the '''celadrin''', the '''d'hin'ni''', and the '''worghest''' appeared as player character races in ''Dragon'' #350 (December 2006).<ref>Boyd, Eric L. ''Legacies of Ancient Empires: Planetouched of Faerûn'', Dragon #350 (Paizo Publishing), December 2006</ref>


===Tieflings as Characters===
The [[Tiefling]] appeared in the fourth edition as a player character race in the ''Player's Handbook'' (2008).<ref>Heinsoo, Rob, Andy Collins, and James Wyatt. ''Player's Handbook''. (Wizards of the Coast, 2008)</ref> The genasi appeared in the ''Monster Manual 2'' (2009).
Tiefling characters possess the following racial traits.


*+2 Dexterity, +2 Intelligence, –2 Charisma.
*Medium size.
*A tiefling’s base land speed is 30 feet.
*Darkvision out to 60 feet.
*Racial Skills: Tieflings have a +2 racial bonus on Bluff and Hide checks.
*Racial Feats: A tiefling gains feats according to its class levels.
*Special Attacks (see above): Darkness.
*Special Qualities (see above): Resistance to cold 5, electricity 5, and fire 5.
*Automatic Languages: Common, Infernal. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Orc.
*Favored Class: Rogue.
*Level adjustment +1.


==Daemonfey==
==See Also==
The '''daemonfey''' are a fiendish race of planetouched descended from the interbreeding of demons and sun elves in the ''Forgotten Realms'' ''Dungeons & Dragons'' campaign setting. They are the elven equivalent to [[tiefling]]s. True daemonfey are the scions of House Dlardrageth. Their bloodlines include those of demon princes. The '''fey'ri''' are those of the Siluvanedan Houses who allied with the Dlardrageths. They also possess demonic blood but not that of demon lords. The fey'ri are sometimes also referred to as daemonfey.
*[[Daemonfey]] (Sun Elves descended from Demons)
*[[Fey'ri]] (Elves with Fiendish Blood)
*[[Tiefling]] (Humans descended from Fiendish Beings)


The daemonfey look like elves with demonic features, or particularly fey fiends. They are capable of magically altering their features somewhat, but in their natural form they have skin with fine scales, fiery red eyes, demonic pointed tails, and a pair of bat-like wings, in addition to their sun elven beauty.
Generally speaking, most of the time, such beings are the result of interbreeding with Incubi or Succubi in the distant past. This helps to give these beings their ability to shapeshift and, occasionally, also other Succubi or Incubui powers and abilities.
==Other known planetouched races==
*Aasimar (humans descended from celestial beings)
*Azerblood (Faerunian Planetouched descended from Shield Dwarves and Azers)
*Axani (descended from lawful beings)
*Cansin (descended from chaotic beings)
* Celadrin (Faerunian Planetouched descended from Elves and Eladrin (usually Firre))
*Chaond (descended from chaotic beings)
*D'hin'ni (Faerunian Planetouched descended from Lightfoot Halflings and D'jinn)
*[[Fey'ri]] (elves with fiendish blood)
*Genasi (descended from elementals)
*Glimmerfolk (descended from beings of radiant energy)
*Maeluth (dwarves with devilish blood)
*Mechanatrix (descended from clockwork creatures of Mechanus)
*Mephling (similar to genasi but descended from mephits)
*Para-genasi (dust, ice, magma, ooze, smoke, steam)
*Shadowswyft (descended from creatures from the Plane of Shadow)
*Shyft (descended from one of the native races of the Ethereal Plane)
*Tanarukk (Orcs descended from demons)
*[[Tiefling]] (humans descended from fiendish beings)
*Wispling halflings descended from demons)
*Worghest (Faerunian Plantouched descended from Goblins and Barghests)
*Zenythri (descended from lawful beings)


==References==
==References==
Line 148: Line 256:




==Further reading==
==Further Reading==
*Marks, Bennet.  ''Creatures of Brilliance'', Dragon #321 (Paizo Publishing), 2004.
*Marks, Bennet.  ''Creatures of Brilliance'', Dragon #321 (Paizo Publishing), 2004.
*Burlew, Rich, ''et al.''. ''Monster Manual III'' (Wizards of the Coast, 2004).
*Burlew, Rich, ''et al.''. ''Monster Manual III'' (Wizards of the Coast, 2004).
Line 155: Line 263:


*Reynolds, Sean K. and James Wyatt. ''Lords of Darkness'' (Wizards of the Coast, 2001).
*Reynolds, Sean K. and James Wyatt. ''Lords of Darkness'' (Wizards of the Coast, 2001).


==External Links==
==External Links==
*[http://en.wikipedia.org/wiki/Planetouched The original source of this article at Wikipedia]
*[http://en.wikipedia.org/wiki/Planetouched The original source of this article at Wikipedia]

Latest revision as of 12:53, 24 October 2014

Planetouched
Plnet.jpg
Planetouched
Characteristics
Alignment Any
Type Outsider
Image Wizards.com image
Stats Open Game License stats
Publication history
Source books Planescape
First appearance Planescape Campaign Setting

Planetouched in the Dungeons and Dragons fantasy role playing game are mortal creatures whose ancestors were extraplanar creatures such as Celestials, Fiends, or Elementals. Planetouched are considered native outsiders.


Description

Planetouched is a general word to describe someone who can trace his or her bloodline back to an outsider, usually a fiend or celestial. The effects of having a supernatural being in one’s heritage last for many generations. Although not as dramatically altered as a half-celestial or a half-fiend, planetouched still retain some special qualities.


Statistics

The two planetouched varieties described here are the most common. Aasimars are humans with some trace of celestial blood in their veins, and Tieflings have some fiendishness in their family tree.

Aasimar

Aasimars are usually tall, good-looking, and generally pleasant. Some have a minor physical trait suggesting their heritage, such as silver hair, golden eyes, or an unnaturally intense stare. Most aasimars are decidedly good-aligned. They fight against evil causes and attempt to sway others to do the right thing. Occasionally they take on the vengeful, judgmental aspect of their celestial ancestor, but this is rare.

Aasimar, 1st-Level Warrior
The Aasimar warrior presented here had the following ability scores before racial adjustments:
Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8
Type Medium Outsider (Native)
Sub-Type Aasimar
Hit Dice 1d8+1 (5 hp)
Initiative +4
Speed 20 ft. in scale mail (4 squares); base speed 30 ft.
Armor Class 16 (+4 scale mail, +2 heavy shield), touch 10, flat-footed 16 Base
Attack/Grapple +1/+2
Attack Longsword +2 melee (1d8+1/19–20) or light crossbow +1 ranged (1d8/19–20)
Full Attack Longsword +2 melee (1d8+1/19–20) or light crossbow +1 ranged (1d8/19–20)
Space/Reach 5 ft./5 ft.
Special Attacks Daylight
Special Qualities Darkvision 60 ft., resistance to acid 5, cold 5, and electricity 5
Saves Fort +3, Ref +0, Will +0
Abilities Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 10
Skills Heal +4, Knowledge (religion) +1, Listen +3, Ride +1, Spot +3
Feats Improved Initiative
Environment Temperate plains
Organization Solitary, pair, or team (3–4)
Challenge Rating 1/2
Treasure Standard
Alignment Usually Good (Any)
Advancement By Character Class
Level Adjustment +1
  • Combat: Aasimars usually like a fair, straightforward contest. Against a particularly evil foe, however, they fight with utter conviction and to the death.
  • Daylight (Sp): An aasimar can use daylight once per day as a 1st-level caster or a caster of his class levels, whichever is higher.
  • Skills: An aasimar has a +2 racial bonus on Spot and Listen checks.

Aasimar as Characters

Aasimar characters possess the following racial traits:

Abilities +2 Wisdom, +2 Charisma
Size Medium
Base Land Speed 30 feet
Darkvision Aasimars can see in the dark up to 60 feet
Racial Skills Aasimars have a +2 racial bonus on Spot and Listen checks
Racial Feats An aasimar gains feats according to its class levels
Special Attacks Daylight
Special Qualities Resistance to acid 5, cold 5, and electricity 5
Automatic Languages Common, Celestial
Bonus Languages Draconic, Dwarven, Elven, Gnome, Halfling, Sylvan
Favored Class Paladin
Level adjustment +1

Tiefling

Many tieflings are indistinguishable from humans. Others have small horns, pointed teeth, red eyes, a whiff of brimstone about them, or even cloven feet. No two tieflings are the same.

Tiefling, 1st-Level Warrior
The Tiefling warrior presented here had the following ability scores before racial adjustments:
Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8
Type Medium Outsider (Native)
Sub-Type Tiefling
Hit Dice 1d8+1 (5 hp)
Initiative +1
Speed 30 ft. (6 squares)
Armor Class 15 (+1 Dex, +3 studded leather, +1 light shield), touch 11, flat-footed 14
Base Attack/Grapple +1/+2
Attack Rapier +3 melee (1d6+1/18–20) or light crossbow +2 ranged (1d8/19–20)
Full Attack Rapier +3 melee (1d6+1/18–20) or light crossbow +2 ranged (1d8/19–20)
Space/Reach 5 ft./5 ft.
Special Attacks Darkness
Special Qualities Darkvision 60 ft., resistance to cold 5, electricity 5, and fire 5
Saves Fort +3, Ref +1, Will –1
Abilities Str 13, Dex 13, Con 12, Int 12, Wis 9, Cha 6
Skills Bluff +4, Hide +5, Move Silently +1, Sleight of Hand +1
Feats Weapon Focus (rapier)
Environment Temperate plains
Organization Solitary, pair, or gang (3–4)
Challenge Rating 1/2
Treasure Standard
Alignment Usually Evil (Any)
Advancement By Character Class
Level Adjustment +1
Example Example
  • Combat: Tieflings are sneaky, subtle, and generally conniving. They prefer to strike from ambush and usually avoid a fair fight if they can.
  • Darkness (Sp): A tiefling can use darkness once per day (caster level equal to class levels).
  • Skills: A tiefling has a +2 racial bonus on Bluff and Hide checks.

Tieflings as Characters

Tiefling characters possess the following racial traits:

Abilities +2 Intelligence, –2 Charisma
Size Medium
Base Land Speed 30 feet
*Darkvision Out to 60 feet
Racial Skills Tieflings have a +2 racial bonus on Bluff and Hide checks
Racial Feats A tiefling gains feats according to its class levels
Special Attacks Darkness
Special Qualities Resistance to cold 5, electricity 5, and fire 5
Automatic Languages Example
Favored Class Common, Infernal
Bonus Languages Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Orc
Level adjustment +1


Daemonfey

See also: Daemonfey

Daemonfey
Daemonfey.jpg
Daemonfey
Characteristics
Alignment Chaotic Evil
Type Planetouched Demon/Elf Hybrid
(Half-fiends, Fey'ri, others)
Publication history
Source books Monstrous Compendium: Monsters of Faerun
First appearance Forgotten Realms

The Daemonfey are a fiendish race of planetouched descended from the interbreeding of demons and sun elves in the Forgotten Realms Dungeons and Dragons campaign setting. They are the elven equivalent to Tieflings. True daemonfey are the scions of House Dlardrageth. Their bloodlines include those of demon princes. The Fey'ri are those of the Siluvanedan Houses who allied with the Dlardrageths. They also possess demonic blood but not that of demon lords. The fey'ri are sometimes also referred to as Daemonfey.

The Daemonfey look like elves with demonic features, or particularly fey fiends. They are capable of magically altering their features somewhat, but in their natural form they have skin with fine scales, fiery red eyes, demonic pointed tails, and a pair of bat-like wings, in addition to their sun elven beauty.


Publication History

The concept of races descended from extraplanar creatures debuted in Advanced Dungeons & Dragons 2nd Edition with the Planescape setting. The Tiefling was introduced in the Planescape Campaign Setting boxed set (1994) as a player character race,[1] and received statistics in the first Planescape Monstrous Compendium Appendix (1994).[2] The aasimar first appeared in Planescape Monstrous Compendium Appendix II (1995).[3] The Planewalker's Handbook (1996) introduced genasi (including the air genasi, the earth genasi, the fire genasi, and the water genasi), and presented options for the aasimar and the tiefling as player character races.[4] The aasimar appeared again as a player character race in Warriors of Heaven (1999).[5]

The aasimar and the tiefling appear in the third edition Monster Manual (2000) under the planetouched entry,[6] and in the 3.5 revised Monster Manual (2003). The axani, the cansin, and the para-genasi (the dust para-genasi, the ice para-genasi, the magma para-genasi, the ooze para-genasi, the smoke para-genasi, and the steam para-genasi) appeared in Dragon #297 (July 2002).[7] The chaond and the zenythri appeared in the Monster Manual II (2002).[8] The maeluth, the mechanatrix, the shyft, and the wispling appeared in the Fiend Folio (2003). The tiefling paragon was introduced in Unearthed Arcana (2004).[9] The aasimar and the tiefling appear as player character races in the Planar Handbook (2004),[10] and Races of Destiny (2004).[11]

The planetouched were used throughout the Forgotten Realms setting in third edition. The air genasi, the earth genasi, the fire genasi, and the water genasi, and the Fey'ri and the tanna'ruk tieflings, appeared in Monsters of Faerûn (2001), under the "planetouched" entry.[12] The aasimar, the four genasi types, and the tiefling are presented as a player character races for the Forgotten Realms setting in the Forgotten Realms Campaign Setting (2001).[13] The four genasi types appear again as player character races in Dragon #293 (March 2002),[14] and with the aasimar, the fey'ri, the tanarukk, and the tiefling in Races of Faerûn (2003).[15] The gloaming appeared as a player character race in Underdark (2003), and the lesser planetouched appeared as a player character race in the Player's Guide to Faerûn (2004). The azerblood, the celadrin, the d'hin'ni, and the worghest appeared as player character races in Dragon #350 (December 2006).[16]

The Tiefling appeared in the fourth edition as a player character race in the Player's Handbook (2008).[17] The genasi appeared in the Monster Manual 2 (2009).


See Also

  • Daemonfey (Sun Elves descended from Demons)
  • Fey'ri (Elves with Fiendish Blood)
  • Tiefling (Humans descended from Fiendish Beings)


References

  1. Cook, David "Zeb". Planescape Campaign Setting (TSR, 1994)
  2. Varney, Allen, ed. Planescape Monstrous Compendium Appendix (TSR, 1994)
  3. Baker, Rich, Tim Beach, Wolfgang Baur, Michele Carter, and Colin McComb. Planescape Monstrous Compendium Appendix II (TSR, 1995)
  4. Cook, Monte. The Planewalker's Handbook. (TSR, 1996)
  5. Perkins, Christopher. Warriors of Heaven (TSR, 1999)
  6. Cook, Monte, Jonathan Tweet, and Skip Williams. Monster Manual (Wizards of the Coast, 2000)
  7. Stout, Travis. "Children of the Cosmos." Dragon #297 (Paizo Publishing, 2002)
  8. Bonny, Ed, Jeff Grubb, Rich Redman, Skip Williams, and Steve Winter. Monster Manual II (Wizards of the Coast, 2002)
  9. Collins, Andy, Jesse Decker, David Noonan, and Rich Redman. Unearthed Arcana (Wizards of the Coast, 2004)
  10. Cordell, Bruce, Gwendolyn F.M. Kestrel. Planar Handbook (Wizards of the Coast, 2004)
  11. Noonan, David, Eric Cagle, and Aaron Rosenberg. Races of Destiny. (Wizards of the Coast, 2004
  12. Wyatt, James, and Rob Heinsoo. Monstrous Compendium: Monsters of Faerûn (Wizards of the Coast, 2001)
  13. Greenwood, Ed, Sean K. Reynolds, Skip Williams, and Rob Heinsoo. Forgotten Realms Campaign Setting (Wizards of the Coast, 2001)
  14. Reynolds, Sean K. "The Elemental Planetouched." Dragon #293 (Paizo Publishing, 2002)
  15. Reynolds, Sean K., Forbeck, Matt, Jacobs, James, Boyd, Erik L. Races of Faerûn (Wizards of the Coast, 2003)
  16. Boyd, Eric L. Legacies of Ancient Empires: Planetouched of Faerûn, Dragon #350 (Paizo Publishing), December 2006
  17. Heinsoo, Rob, Andy Collins, and James Wyatt. Player's Handbook. (Wizards of the Coast, 2008)


Further Reading

  • Marks, Bennet. Creatures of Brilliance, Dragon #321 (Paizo Publishing), 2004.
  • Burlew, Rich, et al.. Monster Manual III (Wizards of the Coast, 2004).

The Daemonfey are detailed in the Forgotten Realms accessory Lords of Darkness. Their latest activities are related in the novels of The Last Mythal Trilogy by Richard Baker.

  • Reynolds, Sean K. and James Wyatt. Lords of Darkness (Wizards of the Coast, 2001).


External Links